[Home]History of EnergyDrop

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Revision 51 . . (edit) January 7, 2007 2:56 EST by bas2-toronto47-1242398936.dsl.bell.ca
Revision 47 . . (edit) February 10, 2006 23:55 EST by out200-45.sdcoe.net
  

Difference (from prior major revision) (minor diff)

Changed: 95c95,111
My guess is that the timer is never "reset" but reversed something like this: onEnergyLoss?: Timer -= energyLost * C, where C is a constant. Someone who knows more might want to confirm it though. -- Kinsen
My guess is that the timer is never "reset" but reversed something like this: onEnergyLoss?: Timer -= energyLost * C, where C is a constant. Someone who knows more might want to confirm it though. -- Kinsen

After some test runs i have discovered a bit more about the inactivity timer, at the begining of each round a number from 1 to 10 is chosen this is the amount of energy loss that must take place in order for the timer to be reset

* wall hits that do damage < 1 do not count to total energyloss needed to reset the time
* bullet under power 1 or the damage do not count to total energyloss needed to reset the time
* i have not tested ram damage, it could go either way(could not count becuase it causes < 1 damage, could count becuase it gives a ram bonus)

I hope this clears some things up, and if you want a to test to see how good you energydrop detection try it out on

* Sittingduck - tests your ability to detect inactivity time
* Crazy - to test your ability to calculate wall damage
* Walls - i dont why but sometimes on a stopNgo bot i made(regular energydrop dectection) seemed to not move for a shot or two

give these a shot, doesn't mean your perfect but pretty close - Gorded



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