* 2005 01 01 - version 0.11 ** Much of this version is due to Jamougha's ideas: ** Squeezed the segmentation code after seeing one of his posts on the Aristocles page and realizing my implementation was still too fat. ** Implemented a variant of the MusashiTrick in the same way as in RaikoMicro: revert to flat movement if GalbaMicro dies in the first 5 rounds. ** Also added close-range conditional firepower, and it now handles all battlefield sizes. |
** Result: 1666 in general; 1717 in micro |