null brashness.ebbing,damaged,craved suites raucous trumpet fantastic,minimizers.Hathaway caused:plaintiveness [phentermine ] interests intensely |
GloomyDark, by PEZ. What's new? * December 17 2003 - Version 0.9.1 released ** Tweaked movement. No testing at all so it could be much worse than before. =) * December 13 2003 - Version 0.9 released ** This is a Swiffer with just one movement mode; what was originally Tityus' movement. ** I tired of hunting bugs in the old gunning system so it is Swiffer's gun for me a while now. ** The movement still has some bugs I need iron out. You can see it often getting stuck along the walls near corners. Making it an easy target for bots segmenting on this. * December 7 2003 - Version 0.5 released ** I just can't find what's wrong. But something is wrong. Gloomy can't hit its enemies. Releasing it just to get a new reference ranking. -- PEZ * November 17 2003 - Version 0.5g released ** "g" stands for "gamma" and is there because something is seriously wrong with this robot. I suspect it's the targeting, but I can't find the bug. I'm entering it to get some motivation to fix it. I don't think I can stand a rank #100 for GD for very long. =) -- PEZ * November 3 2003 - Version 0.4 released * November 2 2003 - Version 0.4 about to be released ** Jim told me he had noticed that Marshmallow's movement is pretty flat viewed from Jekyl's and FloodMini's perspective. The irony of this is huge since it was the movement I deserted when locking myself into the MovementLaboratory for several months. I decided to try Marshmallow's movement in Gloomy. I actually had to decompile Marshmallow for this since my CVS repository didn't have the released code of M 1.9. I can't get it to create the same profile as with M 1.9 though, which is strange, but it's still better than the current Gloomy movement. ** There's a lot of experimental code in this version, and my hopes is that some of the concepts I try out will prove themselves in real combat. * October 3 2003 - Version 0.3 released ** Jim has handed me some findings of his that breathes more hope into my movement experiments. This version is totally untested, but it has an interesting movement profile. ** Also it does a VertiLeach and tries to fixate the fighting distance and keeps it's segmentation small. * September 23 2003 - Version 0.2 released ** Tweaked movement ** Some bug fixes in strategy code * September 19 2003 - First test version (0.1) released What's special about it? * It's Gloomy and it's Dark Great, I want to try it. Where can I download it? http://www.robocoderepository.com/BotDetail.jsp?id=1741 How competitive is it? Let the RoboRumble@Home tell that story: * [Current ranking] - [Details] How does it move? Random lateral movement. Trying to smooth somewhat along the walls. How does it fire? A segmented GuessFactorTargeting gun. How does it dodge bullets? No dodging here. Just moving as randomly as I know how to. How does the melee strategy differ from one-on-one strategy? This bot doesn't know about Melee battles. What does it save between rounds and matches? A CribSheet of the best guess factor in each segment bucket. Each enemy file is only 112 bytes. Here's the CribSheet for Quest 0.10: )"&00'%//10&%%0001#%/000003001',+000'0*00(#)0000:0(0970000000$00090000-:.0:0000400*1,3009>>><8;;<<00.:+''0:;<<4 Where did you get the name? iiley gave me the name when I asked for it. Can I use your code? Sure, it's in the bot jar file. Use it under the terms of the RWPCL. What's next for your robot? * Fix movement glitches. Does it have any WhiteWhales? Not really. What other robot(s) is it based on? Swiffer, Tityus Comments, questions, feedback: /Comments20031213?? |