[Home]History of GloomyDark

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Revision 30 . . May 18, 2006 23:42 EST by Florent [reverted from vandalism]
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GloomyDark, by PEZ.

What's new?


* December 17 2003 - Version 0.9.1 released
** Tweaked movement. No testing at all so it could be much worse than before. =)
* December 13 2003 - Version 0.9 released
** This is a Swiffer with just one movement mode; what was originally Tityus' movement.
** I tired of hunting bugs in the old gunning system so it is Swiffer's gun for me a while now.
** The movement still has some bugs I need iron out. You can see it often getting stuck along the walls near corners. Making it an easy target for bots segmenting on this.
* December 7 2003 - Version 0.5 released
** I just can't find what's wrong. But something is wrong. Gloomy can't hit its enemies. Releasing it just to get a new reference ranking. -- PEZ
* November 17 2003 - Version 0.5g released
** "g" stands for "gamma" and is there because something is seriously wrong with this robot. I suspect it's the targeting, but I can't find the bug. I'm entering it to get some motivation to fix it. I don't think I can stand a rank #100 for GD for very long. =) -- PEZ
* November 3 2003 - Version 0.4 released
* November 2 2003 - Version 0.4 about to be released
** Jim told me he had noticed that Marshmallow's movement is pretty flat viewed from Jekyl's and FloodMini's perspective. The irony of this is huge since it was the movement I deserted when locking myself into the MovementLaboratory for several months. I decided to try Marshmallow's movement in Gloomy. I actually had to decompile Marshmallow for this since my CVS repository didn't have the released code of M 1.9. I can't get it to create the same profile as with M 1.9 though, which is strange, but it's still better than the current Gloomy movement.
** There's a lot of experimental code in this version, and my hopes is that some of the concepts I try out will prove themselves in real combat.
* October 3 2003 - Version 0.3 released
** Jim has handed me some findings of his that breathes more hope into my movement experiments. This version is totally untested, but it has an interesting movement profile.
** Also it does a VertiLeach and tries to fixate the fighting distance and keeps it's segmentation small.
* September 23 2003 - Version 0.2 released
** Tweaked movement
** Some bug fixes in strategy code
* September 19 2003 - First test version (0.1) released

What's special about it?


* It's Gloomy and it's Dark

Great, I want to try it. Where can I download it?


http://www.robocoderepository.com/BotDetail.jsp?id=1741

How competitive is it?


Let the RoboRumble@Home tell that story:
* [Current ranking] - [Details]

How does it move?


Random lateral movement. Trying to smooth somewhat along the walls.

How does it fire?


A segmented GuessFactorTargeting gun.

How does it dodge bullets?


No dodging here. Just moving as randomly as I know how to.

How does the melee strategy differ from one-on-one strategy?


This bot doesn't know about Melee battles.

What does it save between rounds and matches?


A CribSheet of the best guess factor in each segment bucket. Each enemy file is only 112 bytes. Here's the CribSheet for Quest 0.10:

)"&00'%//10&%%0001#%/000003001',+000'0*00(#)0000:0(0970000000$00090000-:.0:0000400*1,3009>>><8;;<<00.:+''0:;<<4


Where did you get the name?


iiley gave me the name when I asked for it.

Can I use your code?


Sure, it's in the bot jar file. Use it under the terms of the RWPCL.

What's next for your robot?


* Fix movement glitches.

Does it have any WhiteWhales?


Not really.

What other robot(s) is it based on?


Swiffer, Tityus





Comments, questions, feedback:


/Comments20031213??

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