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Revision 64 . . November 15, 2007 18:40 EST by ec127_sws14.labs.coe.fit.edu [Comment]
Revision 63 . . November 15, 2007 17:42 EST by Voidious [precise MEA in gun]
Revision 62 . . November 15, 2007 17:38 EST by Skilgannon [good work!]
Revision 61 . . November 15, 2007 17:02 EST by AaronR [Response to Voidious]
Revision 60 . . November 15, 2007 16:10 EST by Voidious [almost into the top 10!]
Revision 59 . . (edit) November 11, 2007 9:21 EST by AaronR
Revision 58 . . November 8, 2007 0:26 EST by AaronR [Version history]
Revision 57 . . November 8, 2007 0:12 EST by AaronR [Building robot database...]
Revision 56 . . November 8, 2007 0:05 EST by David Alves [The2000Club?]
Revision 55 . . November 7, 2007 8:58 EST by AaronR [No wonder]
Revision 54 . . (edit) November 7, 2007 8:50 EST by Skilgannon
Revision 53 . . November 7, 2007 8:50 EST by Skilgannon [Nice!]
Revision 52 . . November 7, 2007 8:37 EST by AaronR [Thanks to Simonton]
Revision 51 . . October 28, 2007 2:13 EST by AaronR [Added GunResearch page]
  

Difference (from prior major revision) (no other diffs)

Added: 188a189,190

* Because I'm not using GotoSurfing?, I basically just copy-pasted my PrecisePrediction code from my movement. The only real "modification" (really just a revert to the original BasicSurfer code) was to assume that the bot being tracked - the enemy in this case - will always move completely perpendicular wherever possible instead of moving to a desired distance. Overall, it's is still the same Apollon code. -- AaronR

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