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Revision 7 . . (edit) September 25, 2006 19:50 EST by Martin Alan Pedersen [added Entropy yto personal bookmarks]
Revision 6 . . (edit) January 27, 2006 1:05 EST by Martin Alan Pedersen
Revision 3 . . January 26, 2006 23:50 EST by Voidious [comment on CT]
  

Difference (from prior major revision) (minor diff, author diff)

Added: 5a6
  • Entropy


  • Removed: 21,22d21
    ** Position changed by present velocity and present heading (CircularTargeting)
    *** Actually, CircularTargeting requires 2 scans in order to deduce the change in heading. I don't think a true PerceptualBot could implement "true" CircularTargeting, they'd have to assume a moderate change in heading for each tick. -- Voidious

    Added: 26a26
    ** Position changed by present velocity, present heading, and the rate of change of heading (CircularTargeting) (moved from 'Perceptive' due to Viodious's observation)

    Changed: 50c50
    Bearing offset targeting looks at the difference between the firing position's bearing to the opponent and the bearing to the opponent when a bullet could have hit it. The results are typically tallied into buckets (Segmentation) based on the conditions known at the time of firing. (see Segmentation) The premise is that an opponent in a similar situation will most likely be hit by a bullet fired at the angle that has most commonly worked in the past.
    Bearing offset targeting looks at the difference between the firing position's bearing to the opponent and the bearing to the opponent when a bullet could have hit it. The results are typically tallied into buckets based on the conditions known at the time of firing (see Segmentation). The premise is that an opponent in a similar situation will most likely be hit by a bullet fired at the angle that has most commonly worked in the past.

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