1.4 - 1993 bytes |
1.6 - 1948 bytes * More tweaks to movement, a touch of shrinking for a feature that got removed afterwards anyways (an accel segment for the 1v1 and 2v1) * Runs away if enemy has more energy, otherwise likes the distance '400' 1.5 - 1951 bytes * Tweaks to the movement * Slight refactor, removed redundant loop 1.4 - 1993 bytes - 75.67%, semi-finals |