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Hmm... I'm nearly regretting putting some of my very very well tested and fine turned code from LunarTwins into Polylunar... It's hard to improve on the previously low-hanging-fruit of bullet power selection and stuff that I've already tuned in LunarTwins! ;-) Of course... still lots to improve, like unpaired/solo-movement/targeting, and seeing if I can find something better than LinearTargeting at close range chasing. It's actually really hard to find anything better than LinearTargeting for close range chasing! -- Rednaxela