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Revision 130 . . June 7, 2004 6:15 EST by PEZ
Revision 129 . . June 7, 2004 3:07 EST by Jamougha
  

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Changed: 251c251,253
Good question. :) It's mainly the same voodoo as with random movements - tweak, test, repeat. The two factors are how you select your weighting according to distance from gf 0, and how you maintain distance. I'm special-casing head-on, which makes it considerably easier to tweak without ruining the rest of my movement; I'm not sure if you're doing this in Cassius. -- Jamougha
Good question. :) It's mainly the same voodoo as with random movements - tweak, test, repeat. The two factors are how you select your weighting according to distance from gf 0, and how you maintain distance. I'm special-casing head-on, which makes it considerably easier to tweak without ruining the rest of my movement; I'm not sure if you're doing this in Cassius. -- Jamougha

No, I have very, very few special cases in CC. But I have experimented some with this particular case without success. But now I have some clues and might strike luckier. Thanks! -- PEZ

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