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Revision 60 . . July 10, 2008 7:15 EST by Rednaxela [Reply]
Revision 59 . . July 10, 2008 1:39 EST by Skilgannon [food for thought]
Revision 58 . . July 10, 2008 1:25 EST by Rednaxela [MC43 results]
Revision 57 . . July 9, 2008 18:26 EST by Rednaxela [MC42 results and comment]
Revision 56 . . July 8, 2008 22:58 EST by Rednaxela [MC40 results (it's a pun!)]
Revision 55 . . July 8, 2008 17:49 EST by Rednaxela [MC38 and MC39 results]
Revision 54 . . July 7, 2008 17:46 EST by Rednaxela [MC37 results]
Revision 53 . . July 7, 2008 5:38 EST by Rednaxela [MC36 results]
Revision 52 . . July 6, 2008 21:43 EST by Rednaxela [MC35 results and comment]
Revision 51 . . July 6, 2008 16:33 EST by Rednaxela [MC34 results & WSC2K6 MC33 results]
Revision 50 . . July 6, 2008 6:22 EST by Rednaxela [MC31, MC32, and MC33 results]
Revision 49 . . July 5, 2008 8:06 EST by Rednaxela [MC30 results]
Revision 48 . . June 17, 2008 3:04 EST by Rednaxela [MC29 results]
Revision 47 . . June 17, 2008 0:33 EST by Rednaxela [MC28 results]
Revision 46 . . June 16, 2008 21:31 EST by Rednaxela [MC27]
Revision 45 . . June 16, 2008 16:54 EST by Rednaxela [MC26 (time-since-velocity-change segment)]
Revision 44 . . June 16, 2008 8:22 EST by Rednaxela [MC25 (wall segments)]
Revision 43 . . June 16, 2008 1:15 EST by Rednaxela [MC17 retest again]
Revision 42 . . (edit) June 15, 2008 17:13 EST by Rednaxela [fix MC24 description]
Revision 41 . . June 15, 2008 17:04 EST by Rednaxela [MC24]
Revision 40 . . June 15, 2008 6:13 EST by Rednaxela [MC23]
Revision 39 . . June 14, 2008 23:41 EST by Rednaxela [Whoops]
Revision 38 . . June 14, 2008 23:20 EST by Rednaxela [Add more MC17 seasons]
Revision 37 . . June 14, 2008 17:56 EST by Rednaxela [MC17r]
Revision 36 . . June 14, 2008 6:53 EST by Rednaxela [MC22]
Revision 35 . . June 14, 2008 5:01 EST by Rednaxela [MC21]
Revision 34 . . June 14, 2008 1:42 EST by Rednaxela [MC20]
Revision 33 . . June 13, 2008 23:24 EST by Rednaxela [Yep! =)]
Revision 32 . . June 13, 2008 22:54 EST by Skilgannon [let me guess....]
Revision 31 . . June 13, 2008 22:35 EST by Rednaxela [pretty close... (and MC19 results)]
Revision 30 . . June 13, 2008 21:18 EST by Skilgannon [senility vs. alzheimers]
Revision 29 . . June 13, 2008 20:51 EST by Voidious [right on]
Revision 28 . . June 13, 2008 20:48 EST by Rednaxela [graphing+flattening]
Revision 27 . . June 13, 2008 20:40 EST by Skilgannon [one assumption]
Revision 26 . . June 13, 2008 20:34 EST by Voidious [comment / question]
Revision 25 . . June 13, 2008 20:22 EST by Rednaxela [MC18]
Revision 24 . . (edit) June 13, 2008 19:01 EST by Rednaxela [Add floodgrapher comment]
Revision 23 . . June 13, 2008 18:49 EST by Rednaxela [MC17 and flattener thoughts]
Revision 22 . . (edit) June 13, 2008 17:27 EST by Skilgannon [going from memory isn't always the best]
Revision 21 . . June 13, 2008 17:22 EST by Skilgannon [flattening ideas, comments, history]
Revision 20 . . June 13, 2008 16:19 EST by Rednaxela [Flattener segments]
Revision 19 . . June 13, 2008 11:48 EST by Skilgannon [flattener attributes?]
Revision 18 . . June 13, 2008 8:51 EST by Rednaxela [MC16]
Revision 17 . . (edit) June 13, 2008 6:41 EST by Rednaxela [fix typo]
Revision 16 . . June 13, 2008 6:40 EST by Rednaxela [MC15 (Nah, the flattener just sucks...)]
Revision 15 . . June 13, 2008 5:03 EST by Rednaxela [Whoops]
Revision 14 . . June 13, 2008 4:36 EST by Rednaxela [MC14 (50% flattener)]
Revision 13 . . June 13, 2008 2:35 EST by Skilgannon [not 'pure' flattener]
Revision 12 . . June 13, 2008 0:55 EST by Rednaxela [MC13 results]
Revision 11 . . June 12, 2008 22:25 EST by Rednaxela [MC12 results]
Revision 10 . . June 12, 2008 6:32 EST by Rednaxela [MC11 results]
Revision 9 . . June 12, 2008 1:41 EST by Rednaxela [MC10 MC2K7]
Revision 8 . . (edit) June 11, 2008 20:04 EST by Rednaxela [update]
Revision 7 . . June 10, 2008 15:36 EST by Rednaxela [MC07 MC2K7]
Revision 6 . . June 10, 2008 6:40 EST by Rednaxela [Neural/DC Hybrid? Heck yes!]
  

Difference (from prior major revision) (no other diffs)

Changed: 165c165,167
I think the 94+ against GRG has something to do with fighting further/closer. I remember doing one of those improved my score against both GRG and SPL, but hurt my score against the top bots. The RaikoMicro thing also puzzles me, seeing as I do better against him in the rumble, and my gun scores worse against him in the TCRM than Phoenix. It might have to do with attack/retreat angles? I'm not sure. As to getting higher scores against Waylander, time-based segments really help (DrussGT has 3 different time-based segments in the movement). They also help for confusing the anti-surfer guns because your movement isn't following the basic segmentation pattern the antisurfer guns are designed for. However, one thing to know about this version of Waylander is that it didn't have anything to stop it from matching or more importantly replaying across rounds. As such, the delta-heading sometimes gives wacky results from a round-break, causing Waylander to tend to shoot slightly more often towards GF0 than it should. Food for thought. -- Skilgannon
I think the 94+ against GRG has something to do with fighting further/closer. I remember doing one of those improved my score against both GRG and SPL, but hurt my score against the top bots. The RaikoMicro thing also puzzles me, seeing as I do better against him in the rumble, and my gun scores worse against him in the TCRM than Phoenix. It might have to do with attack/retreat angles? I'm not sure. As to getting higher scores against Waylander, time-based segments really help (DrussGT has 3 different time-based segments in the movement). They also help for confusing the anti-surfer guns because your movement isn't following the basic segmentation pattern the antisurfer guns are designed for. However, one thing to know about this version of Waylander is that it didn't have anything to stop it from matching or more importantly replaying across rounds. As such, the delta-heading sometimes gives wacky results from a round-break, causing Waylander to tend to shoot slightly more often towards GF0 than it should. Food for thought. -- Skilgannon

Hmm, interesting thoughts on those various things. As far as closer or further, I'm suspecting further is what would help against GRG and SPL, considering that the Raiko gun probably hits them better at far range than they hit you at far range. As far as Waylander goes, while time-based segments probably help a lot I'm still a bit concerned, because it seems like everything I've done to improve Sub1 performance kills Waylander performance more and more. One thought about the RaikoMicro thing, is that while you may score better against RaikoMicro in the rumble despite a worse gun against it, it's probably something to do with the way that the MC2K7 RaikoMicro is modified to fight close range. I'm probably going to get to sleep soon, but one thing that I'm trying overnight for MC44, is making it attempt to dodge the wave hitting the front of my bot, instead of the center of me like I've been doing. I'm not certain how well this will work yet, but it is looking like it might be promising at least for Sub1, considering that 4 seasons in my Sub1 score is over 94, though I'm not terribly optimistic about if that will hold after more seasons. We'll see when I wake up in the morning though. The issue with this change is that it means it stops dodging a wave as soon as it hits the front of the bot and thus it may be more likely to get hit on the side as it moves. I do have plans to fix this though, in a way that shouldn't detract from any advantages that may be brought by trying to keep the front edge of the bot safe. -- Rednaxela

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