I'm not sure you can, the thing is the code required initialise a new Guess[][] array was substansial and constant for all opponents - this is not true for VirtualBullets. -- Paul |
Releated to Mini guess factor. Is it necessry to scale the guess factor for every bullet speed for VBullets or just need to use the max bullet power. -- SSO |
Releated to Mini guess factor. Is it necessry to scale the guess factor for every bullet speed for VBullets or just need to use the max bullet power. -- SSO It had been my intention to use lower power bullets at longer ranges, but I never got round to it (it doesn't make much difference to the score, just the number of wins). However the virtual bullet code already supportet variable bullet power senarios when I ported it from my mega bot of the time. |