The reasoning behind creating the model this way, as that principals on entropy and information gain as described above, are only meaningful if all information is of (at least approximately) equal value. As an alternative to "information gain" this method goes for what I call "useful information gain" which multiplies by a "usefulness" value. So what information is useful? In the context of Robocode, useful information is information that leads to (or dodges) hits, and thus it makes sense to use the hit rate as the multiplier on how much each peak adds to entropy. So what to other people think of this model here? -- Rednaxela
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