* 1.1: improved the gun. |
if(getEnergy()>Math.min(e.getEnergy()/5,3d)+0.1) if(setFireBullet(e.getEnergy()/5)==null) setAhead(1000/Math?.sin(e.getEnergy()/2.5d)); |
if((getEnergy()>0.11d || e.getEnergy()==0d) && setFireBullet(Math.min(600d/e.getDistance(),Math.min(getEnergy()/5d,Math.min(3d,e.getEnergy()/5d))))==null || true){ setAhead(1000/Math?.sin(e.getEnergy()/2.5d)); } |
</pre> |
</pre> |