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Revision 9 . . May 11, 2007 18:35 EST by Voidious [comment]
Revision 8 . . May 11, 2007 18:12 EST by Chase-san [comment (oooooh)]
  

Difference (from prior major revision) (no other diffs)

Changed: 21c21,23
Ahh, I know why you are all thinking this kinda crazy. Its finding the lowest match and move to the area, not moving away from it, though matches are less, neh, however, its just as possible to use the deepest match ala the standard patternmatching system, and just run from it, which might return better results. The bullet hit system would be 'simular' to that found in a DynamicClustering surfer, such as Chal, or more likely one that uses the play forward methodology such as Shadow (does Ali do it that way?). --Chase-san
Ahh, I know why you are all thinking this kinda crazy. Its finding the lowest match and move to the area, not moving away from it, though matches are less, neh, however, its just as possible to use the deepest match ala the standard patternmatching system, and just run from it, which might return better results. The bullet hit system would be 'simular' to that found in a DynamicClustering surfer, such as Chal, or more likely one that uses the play forward methodology such as Shadow (does Ali do it that way?). --Chase-san

Well, I don't think this idea is "crazy", but if I did, that wouldn't be the reason =) I don't see why you'd want to move towards a shallow match but away from a deep one? Isn't any match you find (in any way) pointing at where the enemy is probably firing? Ali doesn't use log-based surfing, it just uses CassiusClay's surfing, but Chalk (and Lukious, and pretty sure Shadow) use log-based surfing. Actually, based on what I can glean from your most recent comment, I don't think I have any idea how your PatternSurfing? is supposed to work =) But that doesn't mean it won't. -- Voidious

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