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How does it move?

Using a highly tweaked version of AntiGravityMovement.

How does it fire?

It uses a lot of lead vs. targets that are nearby and none vs. targets that are far away. There is no pattern matcher or virtual bullet system or any of that. :-P

How does it dodge bullets?

It doesn't. None of my bots do. They use the same movement vs. SittingDuck as they do vs SandboxDT.

How does the melee strategy differ from one-on-one strategy?

In 1-v-1 it doesn't try and stay away from the other bot, it just tries to stay perpendicular to it.

How does it select a target to attack/avoid in melee ?

It attacks the closest bot.

What does it save between rounds and matches?


Where did you get the name?

Duelist (My first good bot) + Mini (Because it's a MiniBot) + Melee (Because it's intended for melee)

Aren't I creative? :-)

Can I use your code?

Sorry, It's not open-source. Feel free to look at DuelistMicroMelee and use whatever you like. Please give me credit if you use any of my code.

What's next for your robot?

Currently it's #1 in melee. All I have to do now is stay there. :-)

Seriously, it is about 150 bytes below the size limit on minibots and I'd like to see if I can fit in some better aim to improve 1-v-1 a bit.

What other robot(s) is it based on?


DuelistMiniMelee's record was #1 on the Eternal Rumble in the overall melee rankings, #1 among minibots. It held the eternal rumble record for highest melee rating achieved by a minibot, 1650.84. It won the Minibot challenge 4 times in the mini melee category, and was "best all-round minibot" 4 times. It is no longer being actively maintained, although I may come back to it in the future. DuelistMiniMelee 1.0 was my first melee bot.

--David Alves

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Last edited March 6, 2004 0:41 EST by David Alves (diff)