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It's my (Rozus) first mini sized bot. its generally a Anti-Pattern-Matching version of GlowBlow.

What's special about it?

it's his movement

Great, I want to try it. Where can I download it?


How competitive is it?

not bad. it's in the eternal rumble top 10 since I released it.

How does it move?

It assumes that his opponent uses the same gun. He creates a virtual bullet if an energy drop is detected. It generally uses the goTo function. but the heart of the movement system is the exact simulation of his future position. if it'll drive into a bullet the next 40 ticks it searches another point (the same way GlowBlow does). then he does the same with the new bullet till it found a good point. 2 things have to be remarked:
      my solution: fire some other bullets. "intelligent" use of HeadOnTargeting and RandomTargeting.
      my solution: each virtual bullet has a hitRadius, and this will be decreased in the simulation when a hit occurs. 

How does it fire?

see GlowBlow

How does it dodge bullets?


How does the melee strategy differ from one-on-one strategy?

no difference, it's a 1v1 bot

How does it select a target to attack/avoid in melee?

it's a 1v1 bot

What does it save between rounds and matches?

see GlowBlow

Where did you get the name?

see GlowBlow and Anti-Pattern-Matching

Can I use your code?

currently not.

What's next for your robot?

I'm working on it... It wont be a mini bot any more. I'll implement file saving and DynamicDistancing.

Does it have any WhiteWhales?

It hasn't a flat profile. So it has big problems against bots using GuessFactorTargeting.

What other robot(s) is it based on?


Comments, questions, feedback:

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Last edited June 14, 2003 21:40 EST by Rozu (diff)