History:
- 2.23 rated 1864, ranked 38 (32 PL).
- Lower rolling rate.
- Real waves rated higher.
- More bins.
- Change in time since reverse segments.
- 2.22 rated 1850, ranked 40 (45 PL).
- New way of finding wall segments and some other minor gun changes.
- Tweaked movement.
- Some code cleaning.
- 2.21 rated 1820, ranked 44 (58 PL).
- Fixed bug in wall segments.
- Added rolling.
- Real waves valued higher.
- Changed movement mode decision.
- 2.2 rated 1818, ranked 47 (60 PL).
- Gun now chooses the best of 5 different segmentations.
- Tweaked movement.
- Fixed a bug causing Puzzle not to move in some situations.
- Very unfinished/untested...
- 2.1 rated 1836, ranked 42 (42 PL).
- Added acceleration segment.
- Improved StopNGo movement.
- New energy management.
- Tweaked bugs in data collection.
- Added colors.
- Numerous other small tweaks, changes, and bugfixes.
- 2.0: My bid for the top 100. rated 1770, ranked 72.
- Back to old StopNGo movement with new random movement.
- New GF Gun.
- 1.41 rated 1691, ranked 130.
- Fixed a bug causing Puzzle to not fire against some robots.
- 1.4 withdrawn becase of a bug...
- Improved surfing.
- The virtual gun array is replaced with a sort of pattern matcher.
- 1.31 rated 1715 ranked 110
- 1.3 rated 1698 ranked 118
- Now tries to surf!
- Fixed bugs in average linear and circular targeting.
- 1.2 rated 1690, ranked 126
- The average bearing offset gun now rolls averages.
- Replaced the head fake targeting gun with average linear and circular guns.
- Changed the energy management.
- Added a victory dance.
- Fixed two bugs, one occasionally causing Puzzle to freeze, the other in the virtual gun array.
- Tweaking...
- 1.1 rated 1631, ranked 169
- Deleted the flat movement.
- Added a ram mode.
- Stopped the rolling on the virtual guns.
- Fixed a bug in anti-ram movement, so it now takes into account the other bot's heading.
- 1.0: rated 1606, ranked 199