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Welcome to the TargetingChallenge. It's an attempt at measuring pure gun performance. The rules are simple.

  1. The Challenger must remain stationary all the time
  2. The Challenger must try to fire power 3 bullets when it can
    1. Which means no energy management whatsoever
    2. Clarification: Challenger is only allowed to feed the fire() method(s) the constant 3. This often results in at least one bullet per round fired with energy lower than 3 though.
  3. There are 10 /ReferenceBots, none of which fires, few of which does any ramming
  4. The Challenger meet each reference bot in battle over 500 rounds (100 rounds for the short TC version)
  5. The Challenger's score against each reference bot is calculated like "challenger_bullet_damage / rounds"
    1. Average the scores against each reference bot to get the total score

Please post your bots' results on the /Results page (or /ResultsShort) for the short TC version. If you find it tedious and error prone to calculate the scores manually, use the /Calculator.

Results chatting is best carried out on the /ResultsChat page. =)

If you're curious about how we arrived at this rule set, please read the /Constitution.

I am surpised to see there is no WaveSurfer Targeting Challenge! I noticed some of the current WaveSurfers have a property-file in which you can specify 'movement only'. Should be easy to set up. So how about it? --Loki

Yep! We've been touching the subject before. There's a TargetingChallenge2K4 page actually. But we need to get going soon I guess or it will be more like 2K5. =) -- PEZ

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Last edited January 9, 2007 18:07 EST by wwwcache2.hull.ac.uk (diff)