This is a method of targeting I'm developing for
BlueMind.
This method basicaly uses CircularTargeting, but instead of using the current enemy's velocity, you keep a log of all of its recorded velocities: and shooting at the "highest" point in the graph.
This is achieved throught the use of a vector and array pair.
Implementation
Comming Very Soon
--UnderDark
Question, Comments, Contributions:
This sounds very similar to the aiming method that Stampede 1.3.3 currently uses (except it has both a linear and a circular version in a VG array). I have not been able to improve it much further than the gun currently in the RR; however that is probably due to my sloppy implementation rather than a weakness in the concept. I'm curious to see how you fare with this. --
wcsv