[Home]StateMatching

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My term for the process of matching the enemy's current state to similar states in the past. Similar to PatternMatching, but instead of finding a long pattern of movement that looks like their current pattern of movement, you just look at a few variables (for example speed, distance, time driving at this speed, etc.) and find which times in the past had similar movement. --David Alves

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Edited October 31, 2007 21:25 EST by David Alves (diff)
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