That's a fairly good description of Tityus movement too. Isn't it quite obvious that Pheonix dwells in the ashes? Isn't that what those birds do before they rise? =) -- PEZ |
Sound like it should be applicable to Melee as well as OneOnOne. How often would the track need to be reconsidered? -- PEZ
I don't think it would work too well in melee... in 1-v-1 you're spending all of your time strafing clockwise or counterclockwise around the enemy. In melee there are a lot more possibilities...
You don't need to build a new track very often, once every (enemy distance / 30) turns or so. Of course, my implementation of this idea is weak, so maybe that's what I'm doing wrong. :-p --David Alves
In effect this is what DT does - it goes clockwise for x ticks, anticlockwise for y ticks etc - the 'track' is by default the path to keep the same distance to the enemy unless:
That's a fairly good description of Tityus movement too. Isn't it quite obvious that Pheonix dwells in the ashes? Isn't that what those birds do before they rise? =) -- PEZ