[Home]HistoricalVelocityRecal

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This is a method of targeting I'm developing for BlueMind.

This method basicaly uses CircularTargeting, but instead of using the current enemy's velocity, you keep a log of all of its recorded velocities: and shooting at the "highest" point in the graph.

This is achieved throught the use of a vector and array pair.

Implementation


Comming Very Soon

--UnderDark

Question, Comments, Contributions:


This sounds very similar to the aiming method that Stampede 1.3.3 currently uses (except it has both a linear and a circular version in a VG array). I have not been able to improve it much further than the gun currently in the RR; however that is probably due to my sloppy implementation rather than a weakness in the concept. I'm curious to see how you fare with this. --wcsv

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Edited September 2, 2005 16:07 EST by UnderDark (diff)
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