[Home]LinearMovement

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No science behind it. It's just the easier way to get your bot killed. Also, you must be careful not to bump into walls.

A special subtype of linear movement is WallsMovement, where your bot simply follow the walls in the battle field.

Can someone please post up the physics eg: accel and decel for robocode? It would make this much easier.

From the FAQ Acceleration is 1 pixel/frame. Deceleration is at 2 pixels/frame. Turning rate: .75 * getVelocity(); What is the turning rate of the turret? 20 degrees/frame

Yes, like itīs written there! --Krabb


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Edited May 29, 2005 9:55 EST by Krabb (diff)
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