A special subtype of linear movement is WallsMovement, where your bot simply follow the walls in the battle field.
Can someone please post up the physics eg: accel and decel for robocode? It would make this much easier.
From the FAQ Acceleration is 1 pixel/frame. Deceleration is at 2 pixels/frame. Turning rate: .75 * getVelocity(); What is the turning rate of the turret? 20 degrees/frame
Yes, like itīs written there! --Krabb