[Home]NoFearTheWalls

Robo Home | Changes | Preferences | AllPages

Showing revision 10
A movement philosphy introduced by Paul Evans.

If you have gotten your movement to really work you shouldn't need bounce of the walls. Get your WallSmoothing good and the rest of the movement strategy and impementation right and wall segmenting enemies will find little help hitting you from your near wall behaviour.

Bot's using:


Commments:

I don't get it. -- Simonton

This is what I do in DrussGT. I think you're doing this already. Basically, NoFearTheWalls means that you don't special case your danger function (by adding danger) when you're wallsmoothing. -- Skilgannon

NoFearTheWalls predates WaveSurfing, I think. It's actually just basically WallSmoothing, as far as I know. Before WallSmoothing, people generally just stopped or reversed instead of hitting a wall (they feared them). -- Voidious

I think the term, as PEZ used it, meant that you don't have a "reverse if wall angle > X" or any other term that makes your bot avoid WallSmoothing too much. RaikoMX did that. I think the term came about after WallSmoothing was invented. --David Alves

Ah, I see. So, is your technique to increase the danger of points closer to the enemy, thereby decreasing the probability "diving in", but not ruling out the option entirely, in case that really will get you to the safest place? -- Simonton

Somewhat. I think the original idea was to have no dive-in protection at all. --David Alves

That sounds silly. -- Simonton


Robo Home | Changes | Preferences | AllPages
Edit revision 10 of this page | View other revisions | View current revision
Edited November 1, 2007 20:07 EST by Simonton (diff)
Search: