Glad you asked! :)
If you have a working DynamicClustering melee gun, here's the recipe:
Just watching this gun work in a SampleBotMeleeChallenge is a treat. If you ever watched some melee battles, you will realise this gun implements several ideas you already had when watching them:
Swarm targeting: Why does my bot always choose that lonely target when it could be targeting that tight pack in the other corner?
Prey on the weak: Why waste my energy trying to hit Aleph when SittingDuck is there just a little bit further asking to be killed?
Wasting energy is bad for survival: If it doesn't hit Aleph, will it still hit someone behind him and give you your energy back, or will it got to waste against a wall?
Simple (20 minutes work), effective (10% hitrate increase), cool to watch. This is why I love this game! :)
-- ABC
Amazing how you can see the problems, but the answer just doesn't click. I bet if you did some heavy BinSmoothing it would help even more for hitting those clumps. -- Skilgannon
Brilliant! My not-so-super-secret melee DynamicClustering minibot is currently being modified to use a play-it-forward algorithm, so I'll see if I can fit this in without making the ultimate SlowBot. =) -- AaronR
Just a question, how can you do a PlayIt? Forward with missed scan? Or you just interpolated? --Nat