[Home]StateMatching

Robo Home | Changes | Preferences | AllPages

Showing revision 1
My term for the process of matching the enemy's current state to similar states in the past. Similar to PatternMatching, but instead of finding a long pattern of movement that looks like their current pattern of movement, you just look at a few variables (for example speed, distance, time driving at this speed, etc.) and find which times in the past had similar movement. --David Alves

Robo Home | Changes | Preferences | AllPages
Edit revision 1 of this page | View other revisions | View current revision
Edited October 31, 2007 21:25 EST by David Alves (diff)
Search: