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Revision 6 . . March 22, 2004 18:30 EST by 69.158.97.xxx
Revision 5 . . March 22, 2004 16:39 EST by PEZ
  

Difference (from prior major revision) (no other diffs)

Changed: 16c16,18
Damn it if I don't get very interested in Teams developement now. So much room for strategy! -- PEZ
Damn it if I don't get very interested in Teams developement now. So much room for strategy! -- PEZ

Since all guns on a team have equal potential it'll quickly degenerate to "pick the weakest target (w/ a radar) that's not too much behind it's team and have everyone fire at it, rinse, repeat". Then it'll go back to who can pick targets best, who can avoid fire more effectively as individual bots, who can fire more accurately (a little), and who can detect when a bot is selected as the concentrated fire target and cycle it to the back of the team. Except that last one and friendly fire avoidance that's mostly stuff from melee already. Not to say it's trivial, all that's really hard to do, but like OneOnOne and Melee you'll basically end up designing the best way to go about a limited number of systems, where everyone uses pretty much the same systems. -- Kuuran

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