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Revision 40 . . October 27, 2003 20:15 EST by Kawigi
Revision 39 . . October 27, 2003 19:44 EST by PEZ
  

Difference (from prior major revision) (no other diffs)

Changed: 122c122,124
Yeah, that's way better than using getBattleFieldWidth?() like I usually do. =) -- PEZ
Yeah, that's way better than using getBattleFieldWidth?() like I usually do. =) -- PEZ

Well, I suppose I could do that. What I would normally do however, is cap it off (group the furthest few segments into one segment), but when I went from using distance to using bullet flight time, I lost the built in way I used to bound it. The 1100 might sound aribitrary, but it's the distance a power-3 bullet travels in 100 ticks, and I have 10 segments of 10 ticks each. -- Kawigi

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