Yeah, that's way better than using getBattleFieldWidth?() like I usually do. =) -- PEZ |
Yeah, that's way better than using getBattleFieldWidth?() like I usually do. =) -- PEZ Well, I suppose I could do that. What I would normally do however, is cap it off (group the furthest few segments into one segment), but when I went from using distance to using bullet flight time, I lost the built in way I used to bound it. The 1100 might sound aribitrary, but it's the distance a power-3 bullet travels in 100 ticks, and I have 10 segments of 10 ticks each. -- Kawigi |