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Revision 22 . . October 26, 2007 7:05 EST by Skilgannon [gunheat --> enemywaves]
Revision 21 . . October 25, 2007 23:44 EST by trill.lib.fit.edu [Yep, it's open source]
  

Difference (from prior major revision) (no other diffs)

Added: 2a3
* You may want to add one more feature, and that is to only accept EnemyWaves being fired when their GunHeat is 0. It eliminates 95% of wallhit waves. Of course, I also have the accurate tracking of enemy energy, using bullet bonus and bullet damage. -- Skilgannon

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