It is specifically built for TwinDuel. It has a variation of MinimumRiskMovement that is more duel-like. This allows it to use the exact same movement for both a duel setting and a multi-bot setting - and it's decent at both (although it probably wouldn't be that great in true melee). |
It is specifically built for TwinDuel. It has a MinimumRiskMovement implementation of a random orbit, so it's more duel-like. This allows it to use the exact same movement for both a duel setting and a multi-bot setting - and it's decent at both (although it probably wouldn't be that great in true melee). |
I guess you'll have to wait until next week's TwinDuel tournament to find out ;-) |
It went undefeated in its first TwinDuel tournament on January 11, 2007. |
One of the most interesting points about these bots is that there is very little code which does anything different between one-on-one and melee. The only difference is that the radar constantly locks in one-on-one, but uses a spin / target lock like Coriantumr and FloodHT otherwise. I doubt it would do particularly well in true melee, it's only built for two-on-two (or less). |
One of the most interesting points about these bots is that there is very little code which does anything different between one-on-one and melee. The only difference is that the radar constantly locks in one-on-one, but uses a spin / target lock like Coriantumr and FloodHT otherwise. I doubt it would do particularly well in true melee (not as well as Shiz or Coriantumr at least), it's only built for two-on-two (or less). |
Polish, shrink and release it. At the moment it's just under 2000 bytes. I could remove the synchronized victory dance and have some room to improve the radar or the segmentation, but I'd rather keep the dance if I can find the space elsewhere :-) |
Keep it #1 in TwinDuel. |
Speaking of macho head games, there's a decent chance of a 1.1 for next week :-) -- Kawigi |