[Home]History of MultipleChoice

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Revision 19 . . May 26, 2008 10:05 EST by Rednaxela [Elaborate]
Revision 18 . . May 26, 2008 9:40 EST by Rednaxela [Well, nearly...]
Revision 17 . . May 26, 2008 9:31 EST by Skilgannon [secret sauce?]
Revision 16 . . (edit) May 26, 2008 6:45 EST by Rednaxela [fix links]
Revision 15 . . May 26, 2008 6:43 EST by Rednaxela [RougeDC uses a form of "MultipleChoice"]
Revision 14 . . May 18, 2006 23:44 EST by Florent [reverted from vandalism]
  

Difference (from prior major revision) (author diff)

Changed: 52c52
Well... the real "secret sauce" will be when I add a MultipleChoice SingleTick PatternMatcher to the CrowdTargeting, instead of just the CircularTargeting I'm using right now to tune the MultipleChoice/CrowdTargeting weighting scheme. -- Rednaxela
Well... the real "secret sauce" will be when I add a MultipleChoice SingleTick PatternMatcher to the CrowdTargeting, instead of just the CircularTargeting I'm using right now to tune the MultipleChoice/CrowdTargeting weighting scheme. I figure that if adding something as basic as a CircularTargeting to the crowd can improve my previously pure-DC gun, then surely I could do some neat stuff putting something stronger in my MultipleChoice/CrowdTargeting scheme. My preliminary tests so far, show that adding the CircularTargeting in my scheme, improves my results slightly both against surfers and random movers, and also makes my hitrate against sample.Spinbot far less embarrassing :) -- Rednaxela

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