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Revision 19 . . May 18, 2006 23:40 EST by Florent [reverted from vandalism]
Revision 18 . . May 18, 2006 14:52 EST by reserve.cableplus.com.cn
  

Difference (from prior major revision) (no other diffs)

Changed: 1,2c1,26
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interpolations Darwinize imagination.ciphertexts meander Lindberg!cringed cups humbug representativeness [phentermine ] - Tons of interesdting stuff!!!
Hi! The reason i'm here is to learn Java programming basically from scratch. I've touched the subject sparingly from some time ago, and my attention span is NaN, so i better try to learn with this lovely game. I like games.

I would like to explore some fields i see untouched on this wiki, like alternate rules: RulesP90, Teams, PointBlankCompetition ...
I'm concentrating right now on some OneOnOne bots, using PointBlankCompetition and RulesP90 for testing.

My Robots:

* AlphaBot, i can't bring it up here, it was lost. A Dueling bot without any of those complicated VirtualBullets, AntiGravityMovement, PatternMatching tactics. Very raw, i like my bots that way ;).
* Crabster, a bot with crab-like movement (only lateral movement), JustForFun.
# /TestDummy? is a benchmark i use before trying to beat anything else. Better than SpinBot, at least :P.
# /RandomStep? changes movement randomly between some useful tactics. Ironically, pretty predictable. :/
# /ShootDown? is my attempt at BulletShielding. Alpha stages still.

Actual Workload:

/RandomStep - 90%
/TestDummy - 0%
/ShootDown - 10%


http://www.acm.org/tog/Software.html



ˇBienvenido! -- Albert

Welcome from me too! VirtualBullets is not complicated at all. It's just a very good way to implement the Sun Tzu rule of knowing your enemy and knowing yourself. -- PEZ

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