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Revision 4 . . June 21, 2008 16:04 EST by Skilgannon [editing "what's next"]
Revision 3 . . May 21, 2008 19:01 EST by Skilgannon [MCPM ideas and comments]
Revision 2 . . May 21, 2008 18:06 EST by Kev [comment]
  

Difference (from prior major revision) (author diff)

Changed: 44c44,49
Not matching between rounds, or replaying between rounds.
* Not matching between rounds, or replaying between rounds. -- DONE
* Using 3 power bullets when the enemy is easy to hit
* Firing from the next location instead of the current location
* Dynamic distancing - maybe I should get this working in Waylander first, huh?
* Anything else I can fit in....


Changed: 54c59
Cool, how did you implement it? Just make sure that you search from later than your current match? I keep an array of all the indexes I've rebuilt matches from so I don't get the same one twice, and each time I decrease the match-length I start searching from the beginning again. I also weight the longer matches higher, by incrementing the bins by the match length instead of just 1. And that 2K barrier has been standing much too long! Although I suspect not much longer ;-) Starting up 2 clients now that my home internet is back up and running! -- Skilgannon
Cool, how did you implement it? Just make sure that you search from later than your current match? I keep an array of all the indexes I've rebuilt matches from so I don't get the same one twice, and each time I decrease the match-length I start searching from the beginning again. I also weight the longer matches higher, by incrementing the bins by the match length instead of just 1. And that 2K barrier has been standing much too long! Although I suspect not much longer ;-) Starting up 2 clients now that my home internet is back up and running! -- Skilgannon

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