[Home]History of WeekendObsession

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Revision 13 . . (edit) June 14, 2007 3:52 EST by Simonton
Revision 11 . . June 5, 2007 19:29 EST by Simonton [Casting]
Revision 10 . . June 5, 2007 4:32 EST by ppp-71-138-52-250.dsl.sndg02.pacbell.net [Question]
  

Difference (from prior major revision) (minor diff, author diff)

Changed: 4c4
WeekendObsession
WeekendObsession_S and WeekendObsession_Melee

Changed: 13c13
Version S (the only one still active) it is currently the number one 1v1 nano bot.
Version S it is currently the number one 1v1 nano bot.

Changed: 16c16,18
From the RobocodeRepository, [1].
Version _S from the RobocodeRepository, [1].

Version _Melee from [2]

Changed: 19c21
Not too bad in the NanoRumble?.
Not too bad in the nano-rumbles.

Changed: 22c24,28
It runs circles around its opponent (like all good 1v1 bots). It changes orbit direction randomly, proportionally to its distance from the opponent (like many good RandomMovement 1v1 bots). Version S adds StopAndGo movement a la Splinter, which is really the key to it's #1 rank (and the key to Splinter's #2 rank). That is, it runs stop-and-go movement until it see's that isn't working anymore, then it switches to random movement.
They run perpendicular to their opponents with variations on RandomMovement.

Version _S varies the probablity that it will flip orbit directions inversely to its distance from the opponent (like many good RandomMovement 1v1 bots). It first runs StopAndGo movement a la Splinter, which is really the key to it's #1 rank (and the key to Splinter's #2 rank). That is, it runs stop-and-go movement until it sees that isn't working anymore, then it switches to the random movement.

Version _Melee runs short, random length legs back & forth, distancing itself close its chosen enemy.

Changed: 25c31
PatternMatching. Version S uses the standard nano-size algorithm for matching on LateralVelocity, with some additional CodeSize tricks.
PatternMatching. They use the standard nano-size algorithm for matching on LateralVelocity, with some additional CodeSize tricks.

Changed: 28c34
There is no melee strategy - it's only designed for 1v1.
The biggest difference is that they are different bots :). You can't expect that much from nanos, can you?

Changed: 31c37
Its pattern matching data between rounds. Nothing between matches.
Their pattern matching data between rounds. Nothing between matches.

Changed: 40c46,48
Arg. Unfortunetly I would like to improve its rating. That means spending more time. Maybe God will help me stop. Or make me stop (which seems more like what would have to happen).
Version _S is pretty much done. Maybe some small tuner variable tweaks from time to time.

Version _Melee ... we'll wait to see how much potential it has.

Changed: 43c51,53
Nope, not presently anymore. Kev may give me a run for my money again, but we'll cross that bridge when we get to it.
Version _S, not presently anymore. Kev may give me a run for my money again, but we'll cross that bridge when we get to it.

Version _Melee - time will tell.

Changed: 46c56
Currently it is the rumble. At this point I'm just making small tweaks.
Currently it is the rumble.

Changed: 70c80
Good question! Are you familiar with the 2's compliment format for binary numbers? In java, casting from a char to an int does not do any sign extention, so (int) (char) -1 != -1 (it equals some large number instead). A Java "char" is the same length as a Java "short", (short) (char) -1 == -1.
Good question! Are you familiar with the 2's compliment format for binary numbers? In java, casting from a char to an int does not do any sign extention, so (int) (char) -1 != -1 (it equals some large number instead). A Java "char" is the same length as a Java "short", (short) (char) -1 == -1.

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