Kawigi: Well, how does he do in normal fighting range?
StatistRobot: Well, when I fought him, he looked something like this to my internal statistical system:
Kawigi: Whoa, that's one broad curve. But maybe I could take advantage of weak movement close up?
StatistRobot: Nah, I'd doubt it.
Kawigi: Why wouldn't it work?
StatistRobot: Because if you get close to him, he does this:
Kawigi: Ouch, I wouldn't even know where to fire there.
StatistRobot: I didn't either.
Kawigi: How is his gun?
StatistRobot: Ummm, a lot better than mine, that's why I'm in rehab.
Kawigi: Oh, sorry to hear that. Did you ever try just getting as far away from him as possible?
StatistRobot: Yeah, I didn't get hit quite as much, but I still couldn't find a weakness. He did this to me:
Kawigi: Ouch, that's brutal. And you couldn't get any further away than that?
Kawigi: Well, can he?
FloodMini: Well, I got lucky almost 1/3 of the time.
FloodMini: This is a beast.
FloodMini: As a matter of fact he does still. Unfortunately, by the time I find them, he's found my weaknesses several times over. Unfortunately, his developer has access to my internal stats, so the next release will probably get rid of anything I can see on him.
Kawigi: Could you give us an overview of his movement?
FloodMini: But their might be children around!
Kawigi: I think we'll be ok, visitors to the Robowiki are typically adults, and rarely under 16.
FloodMini: Well, then I suppose they could handle it. Here's a general overview:
Kawigi: Wow, how do you hit something that looks like that? Of course, I've never seen one of your graphs before, how does that compare to other bots' profiles?
FloodMini: I think we'd need a new targeting algorithm.
FloodMini: Actually, he does. And that little dip in the middle always gets me in the early rounds:
Kawigi: Well, now I have to admit, I'm a little skeptical that his close range could look like that.
FloodMini: Sadly, segmenting stats on distance just doesn't seem to do it for this guy:
Kawigi: Wow, how many people keep a dip in the center of their profile and a spike on the negative spike at closer than 250?
FloodMini: It's certainly not the norm, from what I've observed.
Kawigi: And you're an observant one, aren't you? Of course, most people have a little more concentration of their profile in the long range, right?
Kawigi: Yipes, where did those familiar spikes on the sides go?
FloodMini: That's what I wanted to know. It's like every other guess factor is a spike, and I can't even shoot in his neighborhood at that range, because I don't know what he's going to do.
Kawigi: Was he this good in development?
FloodMini: I think he must have tried every possible variant of the FloodMovement in development. Some made him meat for my gun, some were really buggy, some were really good. The second he started using this "cool movement" of his, I just lost it. It has to have taken me about 4 times as long to figure out how to hit him since he started doing it.
Kawigi: I remember some talk about that technique. What does OCM look like?
FloodMini: Well, once I saw OCM, I swear I didn't believe my scanner. It was like I thought I knew what he was doing, and then BOOOM!!! I lost him. By the time I registered a wave hit, my bullet was so far from him, I don't even think I could see it anymore.
Kawigi: Can it be beat?
FloodMini: I think so. After about 500 rounds or so, I was starting to figure that little number out.
The most entertaining robot page so far. Put up a graph on DT's short distance profile as well. It's rather impressing. Can I have that grapher please? -- PEZ
About sending out the grapher... Well, it's kind of ghetto (I don't even have a window listener on it, so you have to do Ctrl+C in the console to stop it), but I suppose it's still useful. It also requires a modified version of FloodMini (at least if you react to bullet fire, because FloodMini up to 1.2 fires a wave bullet every scan). Sparafucil3 has been using it in trying to improve Jekyl, though, and I guess I could just give it to someone to make it nicer to use. -- Kawigi
Very cool stull Kawigi. I'm officially impressed. I've started a new movement concept myself, but also a new and hopefully powerful gunning concept. I have to put in some serious work until exams are over, so give me until thursday, and then I'll start building a bot that can come up with a similar movement profile. Hopefully I'll bring some competition to FloodHT! :D -- Vuen