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My precise botwidth implementation:


	//calculates bullet-botedge collision, writes max/min gf in "bearings" array
	public static boolean setHitEdgeBearing(double wave_radius, Point2D.Double victim, Stats stats_source, double gf_null_angle, double bullet_velocity, double[] bearings, boolean hit)
	{
		double x_delta,y_delta,distance,bearing;
		double[] ex=new double[4], ey=new double[4];
		
		//bottom left corner
		ex[0]=victim.getX()-BOTWIDTH_HALF;
		ey[0]=victim.getY()-BOTWIDTH_HALF;
		
		//top right corner
		ex[1]=victim.getX()+BOTWIDTH_HALF;
		ey[1]=victim.getY()+BOTWIDTH_HALF;
		
		//top left corner
		ex[2]=victim.getX()-BOTWIDTH_HALF;
		ey[2]=victim.getY()+BOTWIDTH_HALF;
		
		//bottom right corner
		ex[3]=victim.getX()+BOTWIDTH_HALF;
		ey[3]=victim.getY()-BOTWIDTH_HALF;
		
		//calculate collision for each edge
		for(int edge=0; edge<4; edge++)
		{
			x_delta = ex[edge]-stats_source.getX();
			y_delta = ey[edge]-stats_source.getY();
			distance=Math.sqrt(x_delta*x_delta+y_delta*y_delta);
			
			//check if the edge is between head and tail of the wave
			if(distance<wave_radius && distance>wave_radius-bullet_velocity)
			{
				bearing = Math.atan2(x_delta, y_delta);
				updateMinMaxHitBearing(bearing, gf_null_angle, bearings, hit);
				hit = true;
			}
		}
		return hit;
	}
	
	//calculates bullet-botborder collision, writes max/min gf in "bearings" array
	public static boolean setHitCurveBearing(double wave_radius, Point2D.Double victim, Stats stats_source, double gf_null_angle, double[] bearings, boolean hit)
	{
		double ex, ey;
		double x_delta, y_delta;
		double x, y;
		double bearing;
		Rectangle2D bot_rect;
		ex=victim.getX();
		ey=victim.getY();
		bot_rect= new Rectangle2D.Double(ex-BOTWIDTH_HALF-0.001,ey-BOTWIDTH_HALF-0.001,2*BOTWIDTH_HALF+0.002,2*BOTWIDTH_HALF+0.002);
		
		//x,y distance of bot and victim (left and bottom border)
		x_delta = ex-stats_source.getX()-BOTWIDTH_HALF;
		y_delta = ey-stats_source.getY()-BOTWIDTH_HALF;
		
		//calculate intersection with bottom border
		x=Math.sqrt(wave_radius*wave_radius-y_delta*y_delta)*Math.signum(x_delta)+stats_source.getX();
		y=ey-BOTWIDTH_HALF;
		if(bot_rect.contains(x,y))  //collision with bot?
		{
			bearing = Math.atan2(x - stats_source.getX(), y - stats_source.getY());
			updateMinMaxHitBearing(bearing, gf_null_angle, bearings, hit);
			hit = true;
		}
		
		//calculate intersection with left border
		x=ex-BOTWIDTH_HALF;
		y=Math.sqrt(wave_radius*wave_radius-x_delta*x_delta)*Math.signum(y_delta)+stats_source.getY();
		if(bot_rect.contains(x,y))
		{
			bearing = Math.atan2(x - stats_source.getX(), y - stats_source.getY());
			updateMinMaxHitBearing(bearing, gf_null_angle, bearings, hit);
			hit = true;
		}
		
		//x,y distance of bot and victim (top and right border)
		x_delta = ex-stats_source.getX()+BOTWIDTH_HALF;
		y_delta = ey-stats_source.getY()+BOTWIDTH_HALF;
		
		//calculate intersection with top border
		x=Math.sqrt(wave_radius*wave_radius-y_delta*y_delta)*Math.signum(x_delta)+stats_source.getX();
		y=ey+BOTWIDTH_HALF;
		if(bot_rect.contains(x,y))
		{
			bearing = Math.atan2(x - stats_source.getX(), y - stats_source.getY());
			updateMinMaxHitBearing(bearing, gf_null_angle, bearings, hit);
			hit = true;
		}

		//calculate intersection with right border
		x=ex+BOTWIDTH_HALF;
		y=Math.sqrt(wave_radius*wave_radius-x_delta*x_delta)*Math.signum(y_delta)+stats_source.getY();
		if(bot_rect.contains(x,y))
		{
			bearing = Math.atan2(x - stats_source.getX(), y - stats_source.getY());
			updateMinMaxHitBearing(bearing, gf_null_angle, bearings, hit);
			hit = true;
		}
		return hit;
	}
	
	
	//updates max/min gf in "bearings" array
	private static void updateMinMaxHitBearing(double bearing_new, double gf_null_angle, double[] gf_hit_angles, boolean hit)
	{
		double bearing_new_delta = Utils.normalRelativeAngle(bearing_new-gf_null_angle);
		if(hit) 	//Update angles
		{
			gf_hit_angles[0]=Math.min(0, bearing_new_delta);
			gf_hit_angles[1]=Math.max(gf_hit_angles [1], bearing_new_delta);
		}
		else		//first hit
		{
			gf_hit_angles[0]=gf_hit_angles[1]=bearing_new_delta;
		}
	}

It must be called this way:

double wave_radius = velocity*time_delta;
double[] gf_hit_angles_new = new double[2];

boolean hit = setHitEdgeBearing(wave_radius, victim_location, source_stats, gf_null_angle, bullet_velocity, gf_hit_angles_new, false);
hit = setHitCurveBearing(wave_radius, victim_location, source_stats, gf_null_angle, gf_hit_angles_new, hit);
hit = setHitCurveBearing(wave_radius-bullet_velocity, victim_location, source_stats, gf_null_angle, gf_hit_angles_new, hit);

The resulting max/min hitangle (relative to gf0) is saved in the "gf_hit_angles_new" array (0:min 1:max).


Ahh yes, this does indeed appear to be the same as what I'm doing in Rednaxela/SuperBotwidth. Some parts of the code confuse me a little, but indeed the base functionality seems to be the same there :) -- Rednaxela

It's not the clearest code... but it works fine :) --Krabb


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Last edited April 4, 2008 18:56 EST by Krabb (diff)
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