- 1.8 - 7/3/2007
- Nano Melee Rating: ? (?)
- Micro Melee Rating: ? (?)
- Mini Melee Rating: ? (?)
- General Melee Rating: ? (?)
- Revert to 1.6.
- Only fire if greater than 3 energy.
- Codesize: 246 (no colors)
- 1.7 - 7/2/2007
- Nano Melee Rating: ? (?)
- Micro Melee Rating: ? (?)
- Mini Melee Rating: ? (?)
- General Melee Rating: ? (?)
- Revert to 1.6.
- Always fire at full power when ramming.
- Codesize: 248 (no colors)
- 1.6.2 - 7/1/2007
- Nano Melee Rating: ? (?)
- Micro Melee Rating: ? (?)
- Mini Melee Rating: ? (?)
- General Melee Rating: ? (?)
- Use normalRelativeAngle for the gun, instead of sin.
- Codesize: 236 (no colors)
- 1.6 - 6/30/2007
- Nano Melee Rating: 1709 (1st)
- Micro Melee Rating: 1655 (7th)
- Mini Melee Rating: 1617 (15th)
- General Melee Rating: 1620 (44th)
- Revert to 1.2
- 1.1's energy management.
- Codesize: 236 (no colors)
- 1.5.2 - 6/29/2007
- Nano Melee Rating: 1698 (1st)
- Micro Melee Rating: 1646 (7th)
- Mini Melee Rating: 1607 (18th)
- General Melee Rating: 1609 (53rd)
- Revert to 1.2.
- When hit, spin radar until a bot that close is found.
- Codesize: 225 (no colors)
- 1.5 - 6/20/2007
- Nano Melee Rating: 1701 (2nd)
- Micro Melee Rating: 1643 (9th)
- Mini Melee Rating: 1611 (19th)
- General Melee Rating: 1615 (47th)
- Revert to 1.2.
- Release radar lock to find a bot we're ramming.
- Codesize: 217 (no colors)
- 1.4 - 6/19/2007
- Nano Melee Rating: 1652 (13th)
- Micro Melee Rating: 1592 (26th)
- Mini Melee Rating: 1550 (39th)
- General Melee Rating: 1534 (107th)
- Revert to 1.2.
- Increase the distance from the corner by 3x & add randomness to the movement.
- Codesize: 223 (no colors)
- 1.3 - 6/12/2007
- Nano Melee Rating: 1693 (3rd)
- Micro Melee Rating: 1640 (12th)
- Mini Melee Rating: 1602 (24th)
- General Melee Rating: 1596 (64th)
- Spin the radar after every shot.
- Codesize: 220 (no colors)
- 1.2 - 6/1/2007
- Nano Melee Rating: 1717 (1st)
- Micro Melee Rating: 1664 (6th)
- Mini Melee Rating: 1624 (14th)
- General Melee Rating: 1618 (45th)
-
Revert to 1.0's energy management, to compare just the gun changes.
- Oops, it was actually just 1.0 with less codesize!
- Codesize: 214 (no colors)
- 1.1 - 5/22/2007
- Nano Melee Rating: 1710 (3rd)
- Micro Melee Rating: 1647 (13th)
- Mini Melee Rating: 1607 (22nd)
- General Melee Rating: 1595 (63rd)
- Squeezed codesize.
- The gun is now more linear as the enemy gets closer.
- Energy management uses getOthers() and getDistance() now, too, not just getEnergy().
- Code size: 249 (1 color)
- 1.0 - 5/20/2007
- Nano Melee Rating: 1717 (2nd)
- Micro Melee Rating: 1663 (7th)
- Mini Melee Rating: 1623 (14/15th)
- General Melee Rating: 1623 (44/45th)
- Code size: 242 (3 colors)