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Bot Name

Omega /VersionHistory





What's special about it?

It's my first entry into competative robocoding.

Great, I want to try it. Where can I download it?


How competitive is it?

About rating 1675.

How does it move?

Moves semi-randomly perpendicular to it's opponent

How does it fire?

Uses waves to choose between head on, circular/linear, randomish, and averaged velocity aiming.

How does it dodge bullets?

It doesn't any more.

How does the melee strategy differ from one-on-one strategy?

No melee yet.

How does it select a target to attack/avoid in melee?

Due to the way it processes events, it attacks the furthest target ;)

What does it save between rounds and matches?

Between matches - nothing. Between rounds - data on which targetting method has performed the best.

Where did you get the name?

I like the name Omega. It's kinda cool, and I'm nerdy enough to like the Greek alphabet.

Can I use your code?

I'm not sure you'd want to, given how buggy and generally poor it is. And source is not included, though I may start adding snippets of the code.

What's next for your robot?

Add a GuessFactor gun.

Does it have any WhiteWhales?

Most the good robots.

What other robot(s) is it based on?

None really. It spawned from MyFirstRobot, but it's been changed so much I don't think any of the original code is left.

Comments, questions, feedback:

Just to let you know, the MusashiTrick doesn't help against GuessFactor guns, but HeadOn? guns. And it shouldn't be used as a primary movement type, because better guns will pick it apart like tissue paper. Another useful movement type is StopAndGo, because it doesn't only fool HeadOnTargeting, but also LinearTargeting and CircularTargeting. -- Skilgannon

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Last edited December 28, 2007 18:26 EST by CharlieN (diff)