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Changed: 1c1
A good team, not finished yet. I think it is one of the few teams designed as such from scratch (instead of taking a meele bot and adding some code to avoid firing at teammates).
I think it is one of the few teams designed as such from scratch (instead of taking a meele bot and adding some code to avoid firing at teammates). The result could be better, but I'm quite satisfied with it, considering it was my first melee/team bot.

Changed: 3c3,44
Albert
It makes a heavy use of messages to exchange information about the battle field: friends positions, enemy positions, bullets fired, enemies targeted, and hits by enemy fire (I used it to determine which mate was an enemy targeting).

It got an average classification in the F2F Teams competition.

How does it move?




It uses a kind of antigravity system. It feaures also some functionalities especific for teams:
* Friendly fire avoidance (MambaTeam makes it by adding antigravity segments for friendly bullets).
* Collision avoidance

How does it fire?




It has an hybrid Virtual Bullets/pattern matcher gun. The gun owes a lot to Paul Evan's SandboxMini, from where I got inspiration. The most remarcable characteristics are its hability to combine VB and pattern matching, and its hability to interpolate missing data points (using a linear function). Also, the gun receives information from all the team mates, so it can learn for every bullet fired by the team (not only the bot).

The bad news is that the results never satisfiied me completely.

How does it dodge bullets?




No dodging at all, except for friendly fire.

How does the melee strategy differ from one-on-one strategy?




It has only a team strategy. It tries to combine the fire to the densiest enemy concentrations. It uses a weigthing fnction to decide if it will fire to the team target or to a direct threat (ie. a very close enemy).

To avoid getting stationary when only one enemy is left, I add some random moving antigrav-points.

Where did you get the name?




It's just the name of another poisonous snake, as Aspid.

Can I use your code?




I'm not releasing the code, but I have no problem to share the ideas, so just ask.

What's next for your robot?




I don't think I'w improve it. There is a non released version that may be I'w reease if I decide it does better that the current one. But (probably because it was my first attempt) the code is quite messy and I preffer to develop a new team using the lessons learn from MambaTeam.

What other robot(s) is it based on?




NA.

I think it is one of the few teams designed as such from scratch (instead of taking a meele bot and adding some code to avoid firing at teammates). The result could be better, but I'm quite satisfied with it, considering it was my first melee/team bot.

It makes a heavy use of messages to exchange information about the battle field: friends positions, enemy positions, bullets fired, enemies targeted, and hits by enemy fire (I used it to determine which mate was an enemy targeting).

It got an average classification in the F2F Teams competition.

How does it move?

It uses a kind of antigravity system. It feaures also some functionalities especific for teams:

How does it fire?

It has an hybrid Virtual Bullets/pattern matcher gun. The gun owes a lot to Paul Evan's SandboxMini, from where I got inspiration. The most remarcable characteristics are its hability to combine VB and pattern matching, and its hability to interpolate missing data points (using a linear function). Also, the gun receives information from all the team mates, so it can learn for every bullet fired by the team (not only the bot).

The bad news is that the results never satisfiied me completely.

How does it dodge bullets?

No dodging at all, except for friendly fire.

How does the melee strategy differ from one-on-one strategy?

It has only a team strategy. It tries to combine the fire to the densiest enemy concentrations. It uses a weigthing fnction to decide if it will fire to the team target or to a direct threat (ie. a very close enemy).

To avoid getting stationary when only one enemy is left, I add some random moving antigrav-points.

Where did you get the name?

It's just the name of another poisonous snake, as Aspid.

Can I use your code?

I'm not releasing the code, but I have no problem to share the ideas, so just ask.

What's next for your robot?

I don't think I'w improve it. There is a non released version that may be I'w reease if I decide it does better that the current one. But (probably because it was my first attempt) the code is quite messy and I preffer to develop a new team using the lessons learn from MambaTeam.

What other robot(s) is it based on?

NA.


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Last edited March 5, 2003 10:16 EST by Albert (diff)
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