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While mathematically it should preform O(ln n) however in actual practice it seems to preform upto O(ln n/2) ni the larger cases, very well done. Perhaps you can add a range search aswell (it would be very useful in a traditional pattern matcher). --Chase-san

Well, as I had a few ideas for 1v1 I wanted to test, I thought I should try doing it in a DynamicClustering type bot as that should work well with it. How is DynamicClustering done fast? Data structures to find the nearest neighbors fast, such as good old KDTrees. So, I thought I might as well make my own implementation. Personally I think it's a bit cleaner than most but maybe that's just my personal tastes in code style. Here's the download [link] if anyone wants to take a look at it.

Anyways, one thing I did differently than most versions I see, is instead of rotating the dimension that is pivoted, I made it always split along the widest spread dimension. It probably doesn't make too big of a difference though except with some odder data distributions. Anyways, here are what my timings of it are like:

Searching for 10 neighbors out of 500 points spread across 2 dimensions.
Flat: 0.0771735563 ms/iter
Flat: 0.0689681925 ms/iter
Flat: 0.0693208894 ms/iter
Tree: 0.0571355537 ms/iter
Tree: 0.0468793049 ms/iter
Tree: 0.0451129084 ms/iter
Searching for 10 neighbors out of 500 points spread across 5 dimensions.
Flat: 0.0879868045 ms/iter
Flat: 0.0881494044 ms/iter
Flat: 0.0897309072 ms/iter
Tree: 0.0654588738 ms/iter
Tree: 0.0659778443 ms/iter
Tree: 0.065816676 ms/iter
Searching for 10 neighbors out of 5000 points spread across 2 dimensions.
Flat: 0.75388945 ms/iter
Flat: 0.63476881 ms/iter
Flat: 0.625862029 ms/iter
Tree: 0.265337165 ms/iter
Tree: 0.341665337 ms/iter
Tree: 0.350281228 ms/iter
Searching for 10 neighbors out of 5000 points spread across 5 dimensions.
Flat: 0.825682338 ms/iter
Flat: 0.82461396 ms/iter
Flat: 0.827343259 ms/iter
Tree: 0.316616245 ms/iter
Tree: 0.380413863 ms/iter
Tree: 0.377532379 ms/iter
Searching for 10 neighbors out of 50000 points spread across 2 dimensions.
Flat: 7.11696229 ms/iter
Flat: 7.17059282 ms/iter
Flat: 7.01230776 ms/iter
Tree: 0.24727957 ms/iter
Tree: 1.66214694 ms/iter
Tree: 2.65713756 ms/iter
Searching for 10 neighbors out of 50000 points spread across 5 dimensions.
Flat: 10.73712784 ms/iter
Flat: 10.5244782 ms/iter
Flat: 10.55054963 ms/iter
Tree: 0.84721054 ms/iter
Tree: 1.42747949 ms/iter
Tree: 1.24676525 ms/iter
So well, those timings aren't all that bad really. However, I'm not sure all is well. For example, if I attempt to manually rebalance my tree, it suddenly becomes horribly inefficient (the actual search! not counting the rebalancing time). In addition, while this tree is implemented as the "Bucket PR K-D Tree" variety, setting the bucket size to anything besides 1 actually degrades performance (particularly if increasing the bucket size to over 8). Due to these two things I suspect I have some bothersome bugs hanging around somewhere. Anyways, if anyone wants to use my implementation, or has any tips about fixing it, feel free. =)
-- Rednaxela

While mathematically it should preform O(ln n) however in actual practice it seems to preform upto O(ln n/2) ni the larger cases, very well done. Perhaps you can add a range search aswell (it would be very useful in a traditional pattern matcher). --Chase-san


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Last edited March 22, 2008 21:12 EST by Chase-san (diff)
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