WaveSerpent/History
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Difference (from prior major revision)
(no other diffs)
Added: 0a1,2
* 1.402, rated 2079, ranked 4th
** Further gun tweaks.
1.402, rated 2079, ranked 4th
Further gun tweaks.
1.401, rated ?
Two small gun tweaks.
Slightly changed distance segments in surfing code.
1.4, rated 2097, ranked 3rd (7 PL)
New dynamic clustering gun.
1.3a, rated 2038, ranked 17th (7 PL, but with a couple losses to non-surfers)
Testing new anti-surfer gun.
A tweaked version of
SeaSerpent
's gun that only matches on firing ticks.
Slightly weaker that
SeaSerpent
's gun, but a many times faster, so it will be usable in a VG array.
1.3b3, rated 2075, ranked 5th (7 PL)
Got rid of fancy weighting system.
Added bin smoothing.
Some small tweaks to weights.
1.3b2, rated ?
Tweaked the weighting of gun buffers.
1.3b, rated 2075, ranked 4th (12 PL)
Testing new main gun.
Tweaked version of the gun from version 1.24.
Rolls data more slowly.
Wall segment takes into account max escape angle.
New weighting system exaggerates or flattens the valleys and peaks in a buffer depending on how much data the buffer has.
1.24, pulled
Tweaks to gun segmentation.
Changed the structure of the gun.
A lot more gun buffers (8 instead of 4) and different weighting for them.
1.231, rated 2079, ranked 4 (7 PL)
Added super-slow learning buffer to the movement.
1.23, rated 2076, ranked 4 (about 7 PL)
Learns from onBulletHitBullet
?
(I can't believe I haven't already added this).
Removed acceleration timer buffer.
Some changes to gun segmentation.
1.221, rated 2066, ranked 4 (13 PL)
Fixed minor bug making the first hit weighted more than it should.
Added acceleration timer buffer.
1.22, rated 2067, ranked 4 (7 PL)
Added stop evaluation again.
Predicts its position over the first two waves in each direction instead of just the first one.
1.213, rated 2060, ranked 7 (7 PL)
Removed stop position evaluation.
1.212, rated 2059, ranked 7 (7 PL)
Added stop position evaluation.
Fixed minor bug in precise prediction.
1.211, rated 2062, ranked 7 (7 PL).
Back to old buffer weighting.
1.21, rated 2056, ranked 7 (16 PL).
Rewrote parts of the gun, although it should act almost the same as the old one.
Added super fast unsegmented buffer to gun.
Fast learning buffer weighted higher.
Added melee capabilities again (won't be released in melee rumble yet).
A few minor bug fixes:
Enemy location no longer changes when the enemy is dead and
WaveSerpent
is surfing the last couple waves.
Clears all gun waves when it stops shooting.
Fixed one off bug in gun waves.
1.2, rated 2064, ranked 5 (10 PL).
Rewrote movement:
Doesn't evaluate stop position.
Fixed one off bug in enemy waves.
Bugfix in wall ahead segment.
Less segmentation schemes and no dynamic weighting.
Changed the way dive protection is done.
Changed rolling averages.
More precision in choosing which wave to surf and when to stop surf prediction.
1.103, rated 1703, ranked 5 melee.
Back to 1.101.
General melee tweaks.
Improved wave weighting in melee.
Added unsegmented buffer to gun.
1.102, rated 2019, ranked 18 (15 PL).
Same risk function for simple and non-simple targeters (although the distancing still changes).
Default mode is normal instead of anti-simple.
More aggressive distancing.
1.101, rated 2024, ranked 18 (17 PL)
Weights start empty instead of having some pre-filled values.
Tweaked distancing and wall smoothing.
Higher threshold for assuming the enemy is a non-simple targeter.
Finaly ended an 8(!) release streak of being stuck around 2015 :).
1.1, rated 2014, ranked 19 (19 PL)
Improved execution speed.
A few minor tweaks/bugfixes.
Highly experimental dynamically weighted surf stats.
1.07, rated 2013, ranked 19 (18 PL)
Completely changed surfing segmentation and weighting.
A few minor bug fixes.
Wouldn't be surprised if this did worse...
1.063, rated 2014, ranked 19 (20 PL)
More movement tweaking.
1.061, rated 2012, ranked 19 (17 PL)
Tweaked surfing weights
1.06, rated 2014, ranked 18 (17 PL)
Added acceleration segmentation in surfing data.
1.051, rated 2015, ranked 18 (17 PL)
Slow buffer is weighted less.
1.05, rated 2013, ranked 18 (18 Pl)
Buffers are layered on top of each other instead of switched between.
1.04, rated 1709, ranked 5 melee (dropped to about 1703 by the time 1.103 was released).
Surfing movements learns faster at the end of melees.
Added wave weighting in melee gun.
1.031, rated 2014, ranked 17 (18 PL)
Testing more standard energy management.
1.03, rated 2010, ranked 17 (18 PL).
Experimental dynamic bullet power calculations.
A few minor tweaks.
1.02, rated 2007, ranked 17 (16 PL) one-on-one, rated 1707, ranked 5 melee.
Fixed another bug in energy management.
Changed in the super-fast gun buffer.
1.01, rated 2003, ranked 18 (21 PL) one-on-one, rated 1708, ranked 5 melee.
Fixed bug in energy management.
Fixed bug causing
WaveSerpent
to never stop shooting.
Added flattener for one-on-ones at the end of melees.
1.0, rated 2007, ranked 17 (17 PL) one-on-one, rated 1704, ranked 5 melee.
Rewrote the code, adding numerous minor improvements.
Uses
Logic
's melee behavior.
0.52, rated 1999, ranked 17 (16 PL).
Changed distancing, now one fluid function.
Target data is less.
Some ideas from
Dookious
:
Energy management changes.
Gun segmented on bullet travel time instead of distance.
0.51b, rated 1998, raked 17 (18 PL).
Change in timeAcceleration segment.
Tweaked gun segmentation.
Back to 0.5's movement.
0.51 rated 1994, ranked 18 (17 PL).
Surfs the small "danger zones" on nearest two waves only.
Small movement segmentation changes.
0.5 rated 1997, ranked 17 (17 PL).
Added rolling to the gun.
Target data for the gun is lower.
0.43 rated 1988, ranked 18 (21 PL).
Tweaked gun.
Lots of minor changes (mainly in energy management).
0.42 rated 1989, ranked 18 (19 PL).
More standard energy management.
Fastest learning gun rated worse when setting the segmentation.
A few small tweaks.
0.41 rated 1976, ranked 19 (22 PL).
Uses distance and bulletpower segments instead of bullet travel time.
Timer segmentation turned on (accidentally turned off in 0.33).
Small energy management change.
No rolling averages against simple targeters.
A few more tweaks and changes.
0.33 rated 1973, ranked 21 (21 PL).
A secondary layer of punishing for getting near hit locations.
Tweaked segmentation
0.32 rated 1978, ranked 17 (23 PL).
Sharper distance control against non-simple targeters.
0.31 rated 1976, ranked 18 (23 PL).
Much stronger against simple targeters
0.3 rated 1953, ranked 26 (25 PL).
More aggressive energy management.
Fixed bug on time until bullet hits index.
Fixed bug in registering hits.
Giant increase in risk if within 0.1 GF of a hit location.
Some tweaking.
0.2 rated 1963, ranked 25 (30 PL),
New distance control and wall smoothing.
Orbits the other robot's current position instead of the wave's.
Fixed bug in enemy wall collision detection.
Stores and dodges dangerous points instead of bins.
Segmented on bullet travel time instead of distance.
0.1 rated 1944, ranked 28 (27 PL),
Initial release.