20060721: v 1.2.4 -- Be less preservive with energy at close range, but keep some reserve. Rank :51 -- Rating:1838 -- PL:80 (331-95) Comment: many small steps just get you tired, still 7 points short. 20060715: v 1.2.3 -- Replaced oscillator movement with Raiko's (RRGC) movement. Temporary version just to check if movement tweaks alone can get me back into the top-50. Rank :48 -- Rating:1851 -- PL:69 (351-77) Comment: movement alone can get me above Locke, RaikoMicro is one bridge too far.. |
Rank :41 -- Rating:1835 -- PL:76 |
Rank :41 (down to 51) -- Rating:1835 -- PL:76 |
MEGA
20060721: v 1.2.4 -- Be less preservive with energy at close range, but keep some reserve.
20060715: v 1.2.3 -- Replaced oscillator movement with Raiko's (RRGC) movement. Temporary version just to check if movement tweaks alone can get me back into the top-50.
20060310: v 1.2.2 -- Tweaking endgame (bulletpower, distance, ramming) specifically against Survivalists.
20060302: v 1.2.1 -- Tweaking dive-in protection for Orbital, StopAndGo and main movement.
20060223: v 1.2.0 -- Small CT-gun tweak, added distance-dependent dive-in protection on main movement
20050927: v 1.1.3 -- Tweaked StopNGo movement to the max
20050826: v 1.1.2 -- Improved random gun, introduced slow reaction on enemyfire with StopNGo movement
20050822: v 1.1.1 -- Tweaking Stop'nGo to reach rating 1800
20050705: v 1.1.0 -- Add averaged velocity circular gun, random gun, and segmentation on nearwall to v 1.0.7. Rank 50 ??
20050627: v 1.0.8 -- Use oscillating movement of mini.Gruwel as second movement.
20050620: v 1.0.7 -- Disabled spinning movement, Stop'nGo should handle it.
20050619: v 1.0.6 -- Tweaking Stop'nGo movement (more rigid wallbehaviour, better HOT-detection).
20050602: v 1.0.5 -- Untweak oscillator, replace 'orbital with handbrake' with more explicit but sloppy 'stop-and-go' movement.
20050530: v 1.0.4 -- Tweaking orbital and oscillator movement.
20050527: v 1.0.3 -- Movement evalutation is now enemy hitpercentage. Orbital movement now with 'handbrake' to lure LT-guns.
20050523: v 1.0.2 -- Added orbital movement as first movement. Movement-score is now damage-percentage.
20050518: v 1.0.1 -- Re-evaluation of movement selection. Besides the 'gothit's also taking into account my hits.
20050509: v 1.0.0 -- No rolling averages for gun-hitrate, some small tweaks.
20050424: v 0.9.10 -- Introducing some simple segmenting on distance.
20050405: v 0.9.9 -- Use another linear/orbital gun as third gun.
20050331: v 0.9.8 -- Use rolling averages for gun-hitrate.
20050328: v 0.9.7 -- Use 'Orbital gun' as third gunchoice.
20050324: v 0.9.6 -- Use precise prediction (myNextpos and enemyNextpos on T-1), will probably lose some points.
20050316: v 0.9.5 -- Removed melee-code, removed startup positioning, removed specific anti-ram behaviour
20050310: v 0.9.4 -- Minor tweaks in ram- and antiram-behaviour, bounce when ramming another bot
20050204: v 0.9.3 Mega -- Improved refactored CT-gun, removed buggy dive-in protection.
Rank :51 -- Rating:1838 -- PL:80 (331-95)
Comment: many small steps just get you tired, still 7 points short.
Rank :48 -- Rating:1851 -- PL:69 (351-77)
Comment: movement alone can get me above Locke, RaikoMicro is one bridge too far..
Rank :44 -- Rating:1824 -- PL:90
Comment: improvement against some, but a lot of unexpected losses. Therefor recalled.
Rank :41 (down to 51) -- Rating:1835 -- PL:76
Comment: only 8 more points needed to catch up on Locke
Rank :43 -- Rating:1824 -- PL:75
Comment: for the first time less than 100 losses in PremierLeague!
Rank :43 -- Rating:1808 -- PL:82 (Down to 50 - 1805 - 89)
Comment: enough for now, lets concentrate on GrypRepetyf
Rank :45 -- Rating:1801 -- PL:87
Comment: and I got it above 1800, up to the next frontier!
Rank :46 -- Rating:1797 -- PL:96
Comment: The air is getting thin already . . .
Rank :44 -- Rating:1793 -- PL:91
Comment: One of the best without PM, GF or WaveSurfing, I wish I met Robocode two years earlier . . .
Rank :64 -- Rating:1755 -- PL:107
Comment: Less suited as second movement
Rank :60 -- Rating:1767 -- PL:97
Comment: Worse against mirrorbots, marginally better against most other bots
Rank :64 -- Rating:1752 -- PL:109
Comment: HOT- and LT/CT-guns really get kicked now.
Rank :70 -- Rating:1744 -- PL:100
Comment: Stop'nGo is slightly worse against HOT, but devastating against LT/CT guns. Finally entering top-100.
Rank :105 -- Rating:1687 -- PL:125
Comment: The handbrake is not good enough to let LT/CT guns miss me.
Rank :102 -- Rating:1692 -- PL:126
Comment: Tweaking and tweaking and still not top-100.
Rank :105 -- Rating:1685 -- PL:130
Comment: Gaining a lot against HOT-bots and loosing most of it to the other bots. Specialization index more than doubled.
Rank :116 -- Rating:1670 -- PL:115
Comment: Just one of my usual no improvement updates.
Rank :116 -- Rating:1670 -- PL:109
Comment: Baseline to start with movement enhancements.
Rank :116 -- Rating:1670 -- PL:112
Comment: My gun reached a dead-end, now lets concentrate on movement.
Rank :117 -- Rating:1669 -- PL:113
Comment: all little bits help :-p
Rank :124 -- Rating:1661 -- PL:125
Comment: really helpful
Rank :118 -- Rating:1665 -- PL:122
Comment: Choosing the wrong gun at the wrong moment really helpes :-p
Rank :116 -- Rating:1670 -- PL:116
Comment: Surprisingly scores better, most other bots are just too predictable ;-)
Rank :117 -- Rating:1664 -- PL:120
Comment: Just a cleanup of non-effective code
Rank :117 -- Rating:1665 -- PL:118
Comment: Tweaks with hardly any effect
Rank :117 -- Rating:1665 (down to 1662) -- PL:110
Comment: CT-gun has become smaller and better in near-wall handling.
20050202: v 0.9.2 Mega -- Refactored CT-gun, added dive-in protection.
Rank :121 -- Rating:1659 -- PL:118
Comment: At this pace I will enter the top-100 just before 2006.
20041202: v 0.9.1 Mega -- Tweaking movement-selection.
Rank :125 -- Rating:1662 (down to 1653) -- PL:123
Comment: Maybe I should forget the 'not so good' circling movement and take the penalty for some bots.
20041125: v 0.9 Mega -- Combining Spinning and Oscillator movement depending on success.
Rank :123 -- Rating:1664 -- PL:126
Comment: Movement-selection far too simple, one bad startingposition can rule out best movement.
20041123: v 0.8.5 Mega -- Using movement of GrubbmTwo v0.5.
Rank :125 -- Rating:1662 -- PL:126
Comment: Replacing movement gives me 120 points ! Next goal is rank 100 !
20041121: v 0.8.4 Mega -- Solved 'rammove'-bug, some additional anti-ram behaviour.
Rank :220 -- Rating:1540 -- PL:186
Comment: Less improvement than expected, natural movement already quite good against rammers.
20041119: v 0.8.3 Mega -- Ram disabled opponents, adding some anti-ram behaviour.
Rank :228 -- Rating:1525 -- PL:191
Comment: Introduced a small bug causing it to stop moving sometimes.
20041113: v 0.8.2 Mega -- Firing first, then turning gun, so Wave-check now really uses the used fireangle. (from the previous tick)
Rank :220 -- Rating:1537 -- PL:194
Comment: At least not going down.
20041112: v 0.8.1 Mega -- Like v0.7 with improved wave-check and small bugfix HOT bulletpower.
Rank :222 -- Rating:1536 -- PL:193
Comment: More accurate wavecheck gives a lower ranking ? I'm afraid random-targeting performs even better . . .
20041110: v 0.8 Mega -- Improved wave-check, improved survival, small bugfix HOT bulletpower, added HOT/CT average gun.
Rank :211 -- Rating:1547 -- PL:187
Comment: Changing 4 things at the same time really is not a good idea . . .
20041106: v 0.7 Mega -- Added HOT-gun (now 2 guns available), small bullet-power tweaks.
Rank :207 -- Rating:1554 -- PL:182
Comment: Just trashing some weaker bots a bit better, (almost) no improvement against top-bots.
20041026: v 0.6 Mega -- Extendible platform, currently one movement (circling) and one gun (Linear / Circular Targeting)
Rank :231 -- Rating:1519 -- PL:197
Comment: Basically the same as GrubbmOne Mini version v 0.9