* 1.321 - 11/20/2007 ** Much lower hit percentage thresholds for using the more complex / quickly decaying scan distance formula in WaveSurfing. (Still no CurveFlattening.) * 1.32 - 11/19/2007 ** Rating: 2056 (13th), PL: 565-15 (13th) ** Changes to scan distancing functions in movement. ** Fixed a small issue in projected bot width in the surfing's kernel density calculations (using width at precisely predicted location instead of at the surf scan's original distance to enemy). * 1.31 - 11/19/2007 ** Rating: 2054 (13th), PL: 561-20 (17th) ** Fixed a bug from 1.30: was using my location in bullet-hit-bullet events instead of the bullet's location. ** Merged over changes from Dookious movement made since I originally started rederiving Lukious. ** Added a second distancing formula to be more quick adapting against bots above a given hit percentage threshold. (Old Lukious movement had this type of setup.) * 1.30 - 11/19/2007 ** Pulled ** Movement rewritten / rederived from Dookious. * 1.21 - 11/17/2007 ** Rating: 2047 (16th), PL: 565-14 (12th) ** Using a DisplacementTargeting style GuessVector? for firing angle projections in the gun. ** Reverting to some tuned static attribute weights instead of using a dynamic weighting system in the gun. |
** Rating: 2042 (16th) |