Difference (from prior major revision)
(author diff)
Added: 0a1,2
* 1.321 - 11/20/2007 ** Much lower hit percentage thresholds for using the more complex / quickly decaying scan distance formula in WaveSurfing. (Still no CurveFlattening.)
Added: 1a4
** Rating: 2056 (13th), PL: 565-15 (13th)
1.321 - 11/20/2007
Much lower hit percentage thresholds for using the more complex / quickly decaying scan distance formula in WaveSurfing. (Still no CurveFlattening.)
1.32 - 11/19/2007
Rating: 2056 (13th), PL: 565-15 (13th)
Changes to scan distancing functions in movement.
Fixed a small issue in projected bot width in the surfing's kernel density calculations (using width at precisely predicted location instead of at the surf scan's original distance to enemy).
1.31 - 11/19/2007
Rating: 2054 (13th), PL: 561-20 (17th)
Fixed a bug from 1.30: was using my location in bullet-hit-bullet events instead of the bullet's location.
Merged over changes from Dookious movement made since I originally started rederiving Lukious.
Added a second distancing formula to be more quick adapting against bots above a given hit percentage threshold. (Old Lukious movement had this type of setup.)
Misc changes to quick-adapting movement clustering.
1.03 - 5/16/2006
Rating: 2040 (9th), PL: 407-11 (12th)
Movement changes:
Decision to use quick-adapting scan distance altered to be the same as Dookious's decision to enable CurveFlattener?. (Slightly higher hit-% threshold all around.)
Changes to "main" distancing calculations in movement: lateral and advancing velocities instead of velocity and heading; added turn rate factor; miscellaneous changes to weights, minimums, and maximums.
Various changes to quick-adapting distance formula. (Largely intuitive, and based on successes in main distance formula.)
Wave system caches two sets of "closest scans", so movement does not slow down much over hundreds of rounds. (Also enables me to run MovementChallenge benchmarks.)