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Difference (from prior author revision) (major diff, minor diff)

Added: 0a1,18
* 1.321 - 11/20/2007
** Much lower hit percentage thresholds for using the more complex / quickly decaying scan distance formula in WaveSurfing. (Still no CurveFlattening.)
* 1.32 - 11/19/2007
** Rating: 2056 (13th), PL: 565-15 (13th)
** Changes to scan distancing functions in movement.
** Fixed a small issue in projected bot width in the surfing's kernel density calculations (using width at precisely predicted location instead of at the surf scan's original distance to enemy).
* 1.31 - 11/19/2007
** Rating: 2054 (13th), PL: 561-20 (17th)
** Fixed a bug from 1.30: was using my location in bullet-hit-bullet events instead of the bullet's location.
** Merged over changes from Dookious movement made since I originally started rederiving Lukious.
** Added a second distancing formula to be more quick adapting against bots above a given hit percentage threshold. (Old Lukious movement had this type of setup.)
* 1.30 - 11/19/2007
** Pulled
** Movement rewritten / rederived from Dookious.
* 1.21 - 11/17/2007
** Rating: 2047 (16th), PL: 565-14 (12th)
** Using a DisplacementTargeting style GuessVector? for firing angle projections in the gun.
** Reverting to some tuned static attribute weights instead of using a dynamic weighting system in the gun.

Added: 1a20
** Rating: 2042 (16th)


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Last edited November 21, 2007 1:34 EST by Voidious (diff)
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