About rating 1500, tends to do either really good or really bad. |
About rating 1675. |
Moves a semi-randomly perpendicular to it's opponent |
Moves semi-randomly perpendicular to it's opponent |
Changes direction each time they fire, which fails miserably if they fire frequently and have head on aiming. |
It doesn't any more. |
Get some decent WallSmoothing working, and maybe add a GuessFactor gun. |
Add a GuessFactor gun. |
Just to let you know, the MusashiTrick doesn't help against GuessFactor guns, but HeadOn? guns. And it shouldn't be used as a primary movement type, because better guns will pick it apart like tissue paper. Another useful movement type is StopAndGo, because it doesn't only fool HeadOnTargeting, but also LinearTargeting and CircularTargeting. -- Skilgannon |
Just to let you know, the MusashiTrick doesn't help against GuessFactor guns, but HeadOn? guns. And it shouldn't be used as a primary movement type, because better guns will pick it apart like tissue paper. Another useful movement type is StopAndGo, because it doesn't only fool HeadOnTargeting, but also LinearTargeting and CircularTargeting. -- Skilgannon *Should be Head On, another stupid typo on my part. And no, it's not the primary movement type, although it is teasted and periodically retried, which helped a little in testing with a couple of better guns -- CharlieN |
Just to let you know, the MusashiTrick doesn't help against GuessFactor guns, but HeadOn? guns. And it shouldn't be used as a primary movement type, because better guns will pick it apart like tissue paper. Another useful movement type is StopAndGo, because it doesn't only fool HeadOnTargeting, but also LinearTargeting and CircularTargeting. -- Skilgannon