Successor to
QuantumChromodynamics.
Bot Name
TheoryOfEverything
Author
AaronR
Extends
AdvancedRobot
Version History
- 1.0.0: Public release
- 1.1.0: Changed bullet strength pattern to hurt wavesurfers more
- 1.2.0: Removed:
- Energy management, which worked against some bots but made it worse against others.
- VelocityTrick, which I found lying around in the movement code even though it had been deleted from QuantumChromodynamics.
- Use of calculations in degrees.
- Radar from the wave-surfing sample bot, which stopped working on this bot in Robocode 1.3 for unknown reasons.
What's special about it?
It uses the movement from
QuantumChromodynamics but also incorporates:
- Segmented VirtualBullet-based targeting, currently supporting four different guns:
- Improved radar
Great, I want to try it. Where can I download it?
http://www.robocoderepository.com/BotDetail.jsp?id=3221
How competitive is it?
It seems to have a bug in it, but I'm not sure what it is...
How does it move?
It tries to move into a pseudo-circle around the enemy, between 250-500 points
away. It switches to a bullet-dodging
PerpendicularMovement when the enemy
starts firing.
How does it fire?
It uses a segmented
VirtualGuns array. The original code was based on
VirtualBullets/VirtualBulletsBot
and
VirtualBullets/VirtualBulletsSampleBot, since this is my first bot using the technique.
How does the melee strategy differ from one-on-one strategy?
Unlike
QuantumChromodynamics,
TheoryOfEverything is not a melee bot. It will probably malfunction in melee.
What does it save between rounds and matches?
It saves the virtual guns array between rounds, but it does not save anything between matches.
Where did you get the name?
I guess it just sounds cool.
Can I use your code?
Why not? The code is a bit messier than my previous bots, though.
What's next for your robot?
Make it actually perform better than
QuantumChromodynamics!
Comments, questions, feedback:
By the way, there is not yet a stable RoboRumble client that is updated with the Rules class, so I can't run battles for TheoryOfEverything. The next Robocode 1.3 (in beta) will have the RR client integrated, but until now the only Robocode versions that have the Rules class and work with RR@Home are buggy and give tainted ratings. I think GrubbmGait is successfully running 1.3 Beta with RoboRumble, but I'm still running the last stable one (1.1.3), so you'd have more clients that can process your battles if you don't use the Rules class for now... Anyway, best of luck. -- Voidious