Showing revision 2
- 1.6.3
- Codesize: 749
- MicroBot 1v1 - Rating: 1971 (1st)
- more exact rounding for the symbolic pattern matcher.
- 1.6.2
- Codesize: 747
- MicroBot 1v1 - Rating: 1975 (1st)
- squeezed 2 bytes.
- fixed a logical bug in the in translating 1.5's multi-mode chooser to the almost-equivalent-but-smaller 1.6 version.
- 1.6
- Codesize: 748
- MicroBot 1v1 - Rating: 1935 (?)
- squeezed codesize.
- adding enemy energy when he hits me, for stop-and-go accuracy.
- 1.5
- Codesize: 749
- MicroBot 1v1 - Rating: 1977 (1st)
- squeezed codesize.
- put back in the niceness of multi-mode choice from 1.2.
- put back in picky energy management.
- 1.4
- Codesize: 749
- MicroBot 1v1 - Rating: 1957 (2nd)
- traded a little energy management for *some* of the niceness back in the stop-n-go mode.
- re-set tuner variables to version 1.0's, to get a good comparison if the matcher makeover was worth its codesize (movement is always more important than I think).
- 1.3
- Codesize: 747
- MicroBot 1v1 - Rating: 1914
- the pattern matcher got a big makeover. It really squeezes the info into memory now. In fact, we don't even need to limit the size of the HashMap? anymore! (for 35 rounds)
- sacrificed a lot of niceness in the stop-n-go mode.
- 1.2
- Codesize: 749
- MicroBot 1v1 - Rating: 1718
- brought that disired distance back up ... hoping that's why it wasn't doing as well.
- found & fixed a couple bugs in the pattern matcher.
- eliminated a pattern matcher feature that wasn't worth itscodesize.
- improved the radar lock.
- 1.1
- Codesize: 749
- MicroBot 1v1 - Rating: 1895
- reduced the average bullet power a touch (by bringing in the desired distance from the enemy a smidge)
- dropped the memory usage by almost 1/2 (the real reason for this release is that I was seeing OutOfMemoryExceptions? in the rumble).
- sped things up by about 3x (by adding "PATTERN_INCREMENT").
- 1.0
- MicroBot 1v1 - Rating: 1944
- Codesize: 749
- MicroBot 1v1 - Rating: