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Revision 11 . . September 17, 2007 7:07 EST by eth16467.sa.adsl.internode.on.net
Revision 10 . . (edit) March 24, 2004 0:16 EST by tweedledee.its.utas.edu.au

Difference (from prior major revision) (no other diffs)

Added: 23a24,25

This idea seems to be similar to something I am working on to deal with wave surfers, which is essentially to drive them into a corner by firing lightweight bullets at it, to drive it into the corner. Once it is there, the idea is to limit the escape angles so that my enemy has to choose between driving into a bullet, and/or the wall, or sitting still and taking a hiding. It would take a reasonable level of sophistication to choose which to do, and several of the robots I have looked at would simply spin in a tight circle. I got the idea from a fluke win by my first robot against jp.Perpy, in which Perpy spawned in the corner and couldn't wave-surf because of the walls.

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