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Revision 39 . . September 24, 2007 10:42 EST by pool-71-164-236-191.dllstx.fios.verizon.net [What's Next? Perhaps bullet sheilding]
Revision 38 . . June 1, 2007 6:27 EST by Ne [Comment: ratings, thanks]
  

Difference (from prior major revision) (no other diffs)

Added: 79a80
*Bullet sheilding (I've got this idea, that if I just shoot three very low power bullets directly at the source of an enemy wave right before it crashes over me, that I may not have to dodge bullets as well).

Changed: 195c196
I can see how that would be a useful feature. I should have realized that using that method connected things instead of copying data. I use the same robot tracking method as SnippetBot if I'm not mistaken and somehow the target object seems to stay right in sync with the data in the hashtable. I just hope that similar mistakes are not sprinkled through the rest of my code. On the upside, this newest version is doing very well, the ability to save data between battles is super helpful. I really need to learn how to chop bots up and just program better. This monster is starting to be a handful... all in one file. In any case, thanks for all the help, I REALLY should have gotten on here sooner... perhaps then it wouldn't have taken me 3 years to make a decent bot! -- Ne
I can see how that would be a useful feature. I should have realized that using that method connected things instead of copying data. I use the same robot tracking method as SnippetBot if I'm not mistaken and somehow the target object seems to stay right in sync with the data in the hashtable. I just hope that similar mistakes are not sprinkled through the rest of my code. On the upside, this newest version is doing very well, the ability to save data between battles is super helpful. I really need to learn how to chop bots up and just program better. This monster is starting to be a handful... all in one file. In any case, thanks for all the help, I REALLY should have gotten on here sooner... perhaps then it wouldn't have taken me 3 years to make a decent bot! -- Ne

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