[Home]History of DrussiousGT

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Revision 8 . . November 14, 2007 18:24 EST by Skilgannon [self inflicted pain =)]
Revision 7 . . November 14, 2007 17:44 EST by Voidious [comment]
Revision 6 . . November 14, 2007 16:31 EST by Skilgannon [comments]
Revision 5 . . November 14, 2007 0:49 EST by Voidious [response]
Revision 4 . . (edit) November 13, 2007 23:06 EST by Chase-san [update]
Revision 3 . . November 13, 2007 23:02 EST by Chase-san [Simontons?]
Revision 2 . . November 13, 2007 22:41 EST by Voidious [strongest DC gun?]
Revision 1 . . October 1, 2007 14:49 EST by Skilgannon [introduction]
  

Difference (from prior major revision) (no other diffs)

Added: 15a16,17

* I think a lot of my movement pains are self-inflicted, because of me choosing the GotoSurfing? approach =). The hardest part was getting the second-wave surfing down, and even now I think there are a few bugs in that. I know one of my speed optimizations occasionally malfunctions, especially when I'm WallSmoothing. But my movement would be at least 3x as slow (which would mean skipping turns) if I fixed it 'properly', so now I need a fancy detection algorithm to check when it's not returning the correct results...you get the idea =). I also need a major restructure....there hasn't been any refactoring in the movement since 0.3.0 =). Let me just add another parameter here, that can't hurt....and what about some different functionality when I call it with a null value...that sounds cool ;-) -- Skilgannon

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